Bethesda Game Studios

Last updated

Bethesda Game Studios
Company type Division
Industry Video games
Founded2001;23 years ago (2001)
Headquarters,
US
Key people
Products
Number of employees
>450 (2023)
Parent Bethesda Softworks
Website bethesdagamestudios.com

Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. It is best known for its action role-playing franchises, including The Elder Scrolls , Fallout , and Starfield . Bethesda Game Studios was established in 2001 as the development unit of Bethesda Softworks, separating from publishing operations. Todd Howard serves as the studio's executive producer, leading it with managing director Ashley Cheng and studio director Angela Browder. As of November 2023, Bethesda Game Studios had 450 employees. [1]

Contents

History

Bethesda Game Studios was established in 2001. Previously, Bethesda Softworks, then a developer and publisher, had been reorganized as a subsidiary of ZeniMax Media. ZeniMax's Robert A. Altman sought to grow the development unit, which was spun off from Bethesda Softworks as Bethesda Game Studios, starting out with roughly 40 people. [2] [3]

By 2008, Bethesda Game Studios was considered one of the industry's top developers on the reputation of The Elder Scrolls fantasy universe and the critically acclaimed Fallout 3 . Bethesda had created a unique role for itself, “spending years to create massive, open-world, single-player RPGs — hardly a booming genre in the industry at large — to great success, bringing a once-niche PC genre to a broad multiplatform audience,” wrote Gamasutra in their year-end best-of list. [4]

In December 2015, Bethesda Game Studios opened a satellite studio in Montreal under the leadership of Yves Lachance, the former head of Behaviour Interactive. [5] In 2018, two ZeniMaxi-owned studios became part of Bethesda Game Studios: BattleCry Studios was renamed Bethesda Game Studios Austin in March, and Escalation Studios was turned into Bethesda Game Studios Dallas in August. [6] [7] Microsoft acquired ZeniMax in March 2021. [8] [9]

Technology

Satellite studios

Bethesda Game Studios Austin

ZeniMax Media announced the opening of BattleCry Studios in Austin, Texas, on October 3, 2012, with Rich Vogel as its president. [10] The studio immediately began hiring developers with experience in microtransactions and free-to-play games, growing to roughly 35 employees by November 2013. [11] [12] It announced its first project, the multiplayer combat game BattleCry, in May 2014. [13] However, the studio laid off a significant portion of its staff in September 2015, followed by the cancellation of BattleCry in October to focus on different projects. [14] [15] Among these projects, it was tasked with modifying Bethesda Game Studios's Creation Engine to support multiplayer functionality for Fallout 76, working with another sister studio, id Software, and repurposed some netcode from Quake . [16] BattleCry Studios then assisted Bethesda Game Studios on the game itself and in August 2016 replaced Certain Affinity in assisting id Software to develop multiplayer components for Doom. [17] [18] Vogel left BattleCry Studios by September 2017 to join Certain Affinity. [19] In March 2018, BattleCry Studios, now under studio director Doug Mellencamp, was integrated into Bethesda Game Studios and renamed Bethesda Game Studios Austin. [20]

Bethesda Game Studios Dallas

Tom Mustaine, Marc Tardif, and Shawn Green founded Escalation Studios in 2007. [21] [22] Mustaine had previously co-founded Ritual Entertainment, while Tardif had been an executive producer and the senior vice president of business development at Gearbox Software. [23] [24] In January 2012, the social gaming company 6waves Lolapps (6L) announced its acquisition of the studio on undisclosed terms. [22] [25] Mustaine and Tardif became Escalation Studios's design directors, while Green acceded to 6L as its director of engineering. [22] At the time, Escalation had around 30 employees. [26] However, in March 2012, 6L announced it was laying off all of its development staff, keeping Escalation Studios active "in some capacity". [27] The studio spun off from 6L by May 2012. [28] ZeniMax Media then acquired it on February 1, 2017. [21] [23] In August 2018, it was integrated with Bethesda Game Studios and renamed Bethesda Game Studios Dallas. [29] It immediately began assisting the studio on Starfield . [30]

Bethesda Game Studios Montreal

Bethesda Game Studios announced the opening of a Montreal, Canada, office on December 9, 2015. At the time of the announcement, the studio employed 40 developers under studio director Yves Lachance. [31] [32] Bethesda Game Studios had previously worked with Lachance on several projects while he was at Behaviour Interactive, including Fallout Shelter , which Bethesda Game Studios Montreal immediately took over. [31] [33]

Games developed

Bethesda Game Studios has principally been involved in the development of role-playing video games with their The Elder Scrolls and Fallout series for consoles and personal computers, most of which have been commercially and critically successful. [34] [35]

In 2015, the studio entered into the mobile gaming market with Fallout Shelter based on the same franchise, which gained 50 million players by mid-2016. In February 2017, Howard said that they are in development of another mobile title following onto the success of Fallout Shelter. [36] This was revealed in 2018 to be The Elder Scrolls: Blades .

In 2016, Howard confirmed that while they are developing The Elder Scrolls VI , it was still a long way to the game's release. Meanwhile, two other significant projects are in development which are expected to be released prior to The Elder Scrolls VI. [37] On May 30, 2018, Fallout 76 was announced. [38] On June 10, 2018, during Bethesda's E3 2018 conference, the other project in development was revealed to be the company's first new intellectual property in 25 years, Starfield . During the 2021 Xbox/Bethesda Games Showcase, Starfield was announced to be releasing exclusively for PC and Xbox Series X/S. Starfield released on September 6, 2023. [39] [40] On June 14, 2022, Howard confirmed that Fallout 5 would start development after the completion of The Elder Scrolls VI, with the latter currently in the pre-production phase of development. [41]

YearTitlePlatform(s)
2002 The Elder Scrolls III: Morrowind Windows, Xbox
2004 IHRA Professional Drag Racing 2005 PlayStation 2, Xbox
2006 IHRA Drag Racing: Sportsman Edition PlayStation 2, Windows, Xbox
The Elder Scrolls IV: Oblivion PlayStation 3, Windows, Xbox 360
2008 Fallout 3
2011 The Elder Scrolls V: Skyrim Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation 5, Windows, Xbox 360, Xbox One, Xbox Series X/S
2015 Fallout Shelter Android, iOS, Nintendo Switch, PlayStation 4, Windows, Xbox One
Fallout 4 PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
2016 The Elder Scrolls V: Skyrim – Special Edition Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
2017 The Elder Scrolls V: Skyrim VR PlayStation 4, Windows
Fallout 4 VR Windows
2018 Fallout 76 PlayStation 4, Windows, Xbox One
2020 The Elder Scrolls: Blades Android, iOS, Nintendo Switch [42]
2023The Elder Scrolls: CastlesAndroid [43]
Starfield Windows, Xbox Series X/S
TBA The Elder Scrolls VI TBA

Expansion packs

YearTitleGamePlatform(s)
2002 Tribunal The Elder Scrolls III: Morrowind Windows, Xbox
2003 Bloodmoon
2006 Knights of the Nine The Elder Scrolls IV: Oblivion PlayStation 3, Windows, Xbox 360
2007 Shivering Isles
2009 Operation: Anchorage Fallout 3
The Pitt
Broken Steel
Point Lookout
Mothership Zeta
2012 Dawnguard The Elder Scrolls V: Skyrim
Hearthfire
Dragonborn
2016 Automatron Fallout 4 PlayStation 4, Windows, Xbox One
Wasteland Workshop
Far Harbor
Contraptions Workshop
Vault-Tec Workshop
Nuka-World
2020The Pitt [44] Fallout 76
Steel Reign [45]
Steel Dawn [46]
Wastelanders [47]
TBAShattered Space Starfield Windows, Xbox Series X/S

Awards

Related Research Articles

Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited. In 1999, it became a subsidiary of ZeniMax Media. In its first 15 years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its in-house development team into Bethesda Game Studios, leaving Bethesda Softworks to focus on publishing operations.

The Elder Scrolls is a series of action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on free-form gameplay in an open world. Most games in the series have been critically and commercially successful, with The Elder Scrolls III: Morrowind (2002), The Elder Scrolls IV: Oblivion (2006) and The Elder Scrolls V: Skyrim (2011) all winning Game of the Year awards from multiple outlets. The series has sold more than 58 million copies worldwide.

<span class="mw-page-title-main">Xbox Game Studios</span> American video game publisher

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<span class="mw-page-title-main">Todd Howard</span> American video game designer, director, and producer

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Development of <i>The Elder Scrolls IV: Oblivion</i> Development of 2006 video game

The development of The Elder Scrolls IV: Oblivion began in 2002, immediately after its predecessor, The Elder Scrolls III: Morrowind, was published. Rumors of a sequel to Morrowind started circulating in June 2004; the sequel's title was identified on September 10, 2004, the date of its official announcement. Oblivion was developed by Bethesda Game Studios, and the initial Xbox 360 and personal computer (PC) releases were co-published by Bethesda Softworks and Take-Two Interactive's subsidiary, 2K Games. According to interviews with Bethesda staff, the publisher-developer relationship—one of the few independent relations in the industry—worked well, and Bethesda was not subject to excessive corporate guidance. Initially scheduled for a November 22, 2005, release, in tandem with the Xbox 360's launch, Oblivion was delayed to a March 21, 2006, release for Windows PCs and the Xbox 360.

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