Frank Dellaert

Last updated
Frank Dellaert
FrankDellaert.jpg
BornSeptember 14, 1966
Belgium
Nationality Flag of Belgium.svg Belgian
Alma mater Carnegie Mellon University
Scientific career
Fields Robotics and Computer Vision
Institutions Georgia Tech Atlanta
Georgia Institute of Technology
Doctoral advisor Sebastian Thrun and Charles Thorpe

Frank Dellaert is a professor in the School of Interactive Computing at the Georgia Institute of Technology. He is also affiliated with the IRIM@GT center and is well known for contributions to Robotics and Computer Vision.

Contents

Early Education

Since his first interest in robotics when he was ten, Dellaert has attended the Catholic University of Leuven, in Belgium, from 1984 to 1989 and received an academic engineering degree (Burg. Ir.) in electrical engineering. He attended the Case Western Reserve University from 1993 to 1995 and received a master's degree in computer science and engineering. In 1995 he began studying at Carnegie Mellon University, where he worked as a research assistant and received his Ph.D. in computer science in 2001. In August of that same year, he joined the faculty of Georgia Institute of Technology. [1] [2]

Research

Frank Dellaert holds interests in the areas of robotics and computer vision, including Bayesian inference and Monte Carlo approximations and how to attain efficiency with approximation methods. In 1999, together with his colleagues Dieter Fox, Sebastian Thrun, and Wolfram Burgard, Frank Dellaert helped develop the Monte Carlo localization algorithm, [3] a probabilistic approach to mobile robot localization that is based on the particle filter. His methodologies for estimating and tracking robotic movements have become a standard and popular tool in mobile robotics. Since joining Georgia Tech, he has explored probabilistic model-based reasoning, paired with randomized approximation methods in advanced sequential Monde Carlo methods, Spatio-Temporal Reconstruction from images, and Simultaneous Location and Mapping. [4] While at Tech, he has applied functional programming to robotics research and education, aiming to educate students about how functional languages embody many of the advancements in computer science and how well-suited it can be in that field.

Dellaert's research is also being used in such projects as SWAN, augmented reality research, and 4D Cities. SWAN (System for Wearable Audio Navigation) is a wearable computer system that takes in details about the web [5] and relays certain signals to the user, aimed at assisting the blind or others during low-visibility situations. Dellaert is researching ways to make its awareness system more exact and efficient. The 4D Cities project, developed by Dellaert and Grant Schindler with help from Sing Bing Kang of Microsoft Research, provides a way to look at a 3D model of a city over time. After looking at different images of a city from different points in time, the program is able to build a 3D model of the city for those times. [6]

Awards

Dellaert won a School of Computer Science Student Award during his stay at Carnegie Mellon University.

In 2005 Dellaert received a $90K NSF CAREER award for "Markov Chain Monte Carlo Methods for Large Scale Correspondence Problems in Computer Vision and Robotics." [7]

In 2006, Dellaert was one of 8 Virtual Earth RFP (research for proposal) winners who each received a grant of up to $50,000. As a recipient of the grant, Dellaert will research basic digital geographics that are expected to advance the state of the art, such as the 4-D Cities project. [8] [9]

Related Research Articles

Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be deterministic in principle. They are often used in physical and mathematical problems and are most useful when it is difficult or impossible to use other approaches. Monte Carlo methods are mainly used in three problem classes: optimization, numerical integration, and generating draws from a probability distribution.

<span class="mw-page-title-main">Carnegie Mellon School of Computer Science</span> School for computer science in the United States

The School of Computer Science (SCS) at Carnegie Mellon University in Pittsburgh, Pennsylvania, US is a school for computer science established in 1988. It has been consistently ranked among the top computer science programs over the decades. As of 2022 U.S. News & World Report ranks the graduate program as tied for second with Stanford University and University of California, Berkeley. It is ranked second in the United States on Computer Science Open Rankings, which combines scores from multiple independent rankings.

Robotic mapping is a discipline related to computer vision and cartography. The goal for an autonomous robot is to be able to construct a map or floor plan and to localize itself and its recharging bases or beacons in it. Robotic mapping is that branch which deals with the study and application of ability to localize itself in a map / plan and sometimes to construct the map or floor plan by the autonomous robot.

<span class="mw-page-title-main">Simultaneous localization and mapping</span> Computational navigational technique used by robots and autonomous vehicles

Simultaneous localization and mapping (SLAM) is the computational problem of constructing or updating a map of an unknown environment while simultaneously keeping track of an agent's location within it. While this initially appears to be a chicken or the egg problem, there are several algorithms known to solve it in, at least approximately, tractable time for certain environments. Popular approximate solution methods include the particle filter, extended Kalman filter, covariance intersection, and GraphSLAM. SLAM algorithms are based on concepts in computational geometry and computer vision, and are used in robot navigation, robotic mapping and odometry for virtual reality or augmented reality.

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The condensation algorithm is a computer vision algorithm. The principal application is to detect and track the contour of objects moving in a cluttered environment. Object tracking is one of the more basic and difficult aspects of computer vision and is generally a prerequisite to object recognition. Being able to identify which pixels in an image make up the contour of an object is a non-trivial problem. Condensation is a probabilistic algorithm that attempts to solve this problem.

The Denning Mobile Robot Company of Boston was the first company to offer ready-made autonomous robots that were subsequently purchased primarily by researchers. Grinnell More's Real World Interface, Inc. (RWI) and James Slater's Nomadic Technologies (US), along with Francesco Mondada's K-Team (Switzerland), were other pioneering companies in this field, addressing the need for ready-made robots for use by robotics researchers. RWI created the B-21, Nomadic the XR4000, whilst the tiny Khepera mobile robot emerged from the stables of the Swiss K-Team. However, the high price of these machines meant that only a few graduate students and military researchers could afford them. Eventually, the low-cost Pioneer robot was introduced in 1995, a project that expanded research in mobile robotics due to the affordable price.

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Sebastian Thrun is a German-American entrepreneur, educator, and computer scientist. He is CEO of Kitty Hawk Corporation, and chairman and co-founder of Udacity. Before that, he was a Google VP and Fellow, a Professor of Computer Science at Stanford University, and before that at Carnegie Mellon University. At Google, he founded Google X and Google's self-driving car team. He is also an adjunct professor at Stanford University and at Georgia Tech.

Monte Carlo localization (MCL), also known as particle filter localization, is an algorithm for robots to localize using a particle filter. Given a map of the environment, the algorithm estimates the position and orientation of a robot as it moves and senses the environment. The algorithm uses a particle filter to represent the distribution of likely states, with each particle representing a possible state, i.e., a hypothesis of where the robot is. The algorithm typically starts with a uniform random distribution of particles over the configuration space, meaning the robot has no information about where it is and assumes it is equally likely to be at any point in space. Whenever the robot moves, it shifts the particles to predict its new state after the movement. Whenever the robot senses something, the particles are resampled based on recursive Bayesian estimation, i.e., how well the actual sensed data correlate with the predicted state. Ultimately, the particles should converge towards the actual position of the robot.

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Seth A. Hutchinson is an American electrical and computer engineer. He is the Executive Director of the Institute for Robotics and Intelligent Machines at the Georgia Institute of Technology, where he is also Professor and KUKA Chair for Robotics in the School of Interactive Computing. His research in robotics spans the areas of planning, sensing, and control. He has published widely on these topics, and is coauthor of the books "Robot Modeling and Control," published by Wiley, Principles of Robot Motion - Theory, Algorithms, and Implementations, with Howie Choset, Kevin M. Lynch, George Kantor, Wolfram Burgard, Lydia E. Kavraki and Sebastian Thrun.

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References

  1. "Frank Dellaert's LinkedIn profile" . Retrieved 2009-03-09.
  2. "Frank Dellaert's personal website" . Retrieved 2009-03-06.
  3. Dellaert F., D. Fox, W. Burgard, and S. Thrun, "Monte Carlo Localization for Mobile Robots Archived 2007-09-17 at the Wayback Machine ", ICRA'99
  4. "Frank Dellaert's Profile". Archived from the original on 2009-07-25. Retrieved 2009-03-05.
  5. "SWAN system to help blind and firefighters navigate environment".
  6. "See a city change in four dimensions".
  7. "GVU Events/News". 24 September 2013.
  8. "Microsoft provides academia with $1 million to advance research relevant to Virtual Earth and Trustworthy Computing". Archived from the original on 2007-05-15. Retrieved 2009-04-29.
  9. "Microsoft Research Awards Nearly $1 million to Academic Researchers". Microsoft .