International Cricket

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International Cricket
InternationalCricketAUBoxShotNES.jpg
Cover art of International Cricket
Developer(s) Beam Software [1]
Publisher(s) Laser Beam Entertainment [1]
Designer(s) Jef Kamenek
Programmer(s) Brian Post, Darren Bremner
Artist(s) Paul Mitchell, Grant Arthur, Joe Rimmer
Composer(s) Marshall Parker (Music), Gavan Anderson (Sound Effects)
Platform(s) NES
Release
Genre(s) Sports (cricket)
Mode(s) Single-player
Multiplayer (up to two players)

International Cricket is a cricket video game for the Nintendo Entertainment System. It was developed by Melbourne based Beam Software and published under their Laser Beam Entertainment publishing arm in 1992. [2] Aussie Rules Footy shares the same presentation style as this game. Like Aussie Rules Footy, the game was distributed exclusively by Mattel's Australian operation.

Contents

There were no attempts to release a cricket video game to the North American, Japanese, or European markets. The reason is that baseball games dominated the North American and Japanese markets, while football dominated the European market during that era. Two buttons are used to control the action; one for hitting the cricket ball while the other allows the player to slog around.

One of the shortcomings in the game is the simple AI; the average player can bowl the computer out for totals not exceeding 20. [3]

Naming parodies

The game featured all the major Test cricket–playing nations but no official team and player licensing in place. This meant that player names within the game, particularly for the Australian team, were parodies on the actual names of cricket players at the time. Following is a list of player names from the game and their respective actual names from Test-playing teams.

Variations of player names for other countries do not appear to be as obvious; however, there is a player in the West Indies team called "R. Marley", possibly a reference to Jamaican reggae musician Bob Marley.[ original research? ]

Hidden features

Players can activate a sound test mode that allows them to hear the 24 songs and four sound samples that appear in-game. A hidden squad known as the Beam Team can be accessed by the player with little effort, requiring the repetitive use of two buttons. [4]

Sequels

International Cricket was followed by an updated sequel for the Super NES, Super International Cricket , in 1994. Beam Software would also develop Cricket 96 and Cricket 97 for EA Sports.

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References

  1. 1 2 International Cricket release data at GameFAQs. Retrieved September 7, 2010.
  2. Beam Software Timeline. Documentation for the 2006 exhibition Hits of the 80s - Aussie Games that Rocked the World. at the Australian Centre for the Moving Image
  3. International Cricket at 51AllOut
  4. Secret message and other hidden features at The Cutting Room Floor