Kobe Bryant in NBA Courtside

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Kobe Bryant in NBA Courtside
Kobebryantinnbacourtside.jpg
North American cover art
Developer(s) Left Field Productions
Publisher(s) Nintendo
Producer(s) James Maxwell
Programmer(s) Michael Lamb
Artist(s) Jeff Godfrey
Composer(s) Chris Lamb
Platform(s) Nintendo 64
Release
Genre(s) Sports
Mode(s) Single player, multiplayer

Kobe Bryant in NBA Courtside, sometimes mislabeled as Kobe Bryant's NBA Courtside, [3] [4] [5] [6] [7] [8] is a basketball simulation video game developed by Left Field Productions and published by Nintendo for the Nintendo 64 in 1998. At the time of the game's release, Kobe Bryant was in his second NBA season and at age 19, was the youngest player to have a game named for him. It was followed by a sequel, NBA Courtside 2: Featuring Kobe Bryant , released in 1999.

Contents

Gameplay

Kobe Bryant in NBA Courtside features 5-on-5 gameplay. There are three modes: Pre-Season (Exhibition), Season, and Playoffs. In both Season and Playoffs modes, players have the option to simulate games.

Team rosters reflect the 1997-98 NBA season with two notable omissions: Chicago Bulls superstar Michael Jordan, and Golden State Warriors star Latrell Sprewell. Due to licensing agreements, a fictional player named "Roster Player #98" is used in Jordan's place. Upon the game's release, Sprewell was serving a 68-game suspension from the league due to a 1997 choking incident. Players can also be created and edited in both appearance and abilities. [9]

Development

Kobe Bryant in NBA Courtside was first announced at the November 1997 Nintendo Space World, though it did not yet have the Kobe Bryant branding and was to be titled simply "NBA Courtside". [10]

The animations were created using motion capture. [11]

Reception

Critics almost uniformly commented that Kobe Bryant in NBA Courtside, while far from perfect, was indisputably the best basketball game for the Nintendo 64 thus far. [20] [1] [5] There was a consensus that the game has strong A.I. which demands skillful maneuvering from the player, [17] [20] [5] and that the use of medium-res mode makes the graphics look smoother and sharper than in most Nintendo 64 games. [17] [20] [1] [5]

Criticisms of the game varied more from review to review. GamePro said that controlling players can be tricky, such as when grabbing rebounds and performing free throws. [5] Electronic Gaming Monthly 's four reviewers all said the biggest problem is that when advancing with the ball, players come to an immediate stop when they touch a defender, opining that this mechanic is frustrating and unrealistic to the point of silliness. [17] GameSpot judged that the graphics, though impressive by Nintendo 64 standards, seemed modest when compared to some contemporary basketball games for the PlayStation. Though they praised the flexibility of the camera views, the audio commentary, and the gentle learning curve of the controls, they concluded that the game as a whole was solid but failed to stand out. [20] Electronic Gaming Monthly instead argued that the game's strong points are so stunning that it is likable in spite of its flaws. [17]

IGN also came up with a recommendation for the game, saying that though they could not score it higher due to its issues, it outshines previous basketball games for the Nintendo 64 by so much that basketball fans would find it essential. [1] GamePro, noting its high level of realism and selection of moves, called it "a must-buy for all N64 hoop-heads." [5] [lower-alpha 2] The game held a 76% at the review aggregator website GameRankings based on 13 reviews. [12]

The game received a Player's Choice designation after selling one million copies. [22]

During the 2nd Annual Interactive Achievement Awards, NBA Courtside was a finalist by the Academy of Interactive Arts & Sciences for "Console Sports Game of the Year", which was ultimately awarded to 1080° Snowboarding . [23]

Notes

  1. In GameFan 's viewpoint of the game, one critic gave it a score of 87, and the other 90.
  2. GamePro gave the game two 4.0/5 scores for graphics and sound, 3.5/5 for control, and 4.5/5 for fun factor.

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References

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