Smash TV

Last updated
Smash TV
SmashTV flyer.jpg
Arcade flyer
Developer(s) Williams (arcade)
Probe Software (Genesis, Master System, Game Gear, Spectrum)
Beam Software (NES, SNES)
Probe Software (C64)
Publisher(s) Williams
Designer(s) Eugene Jarvis
Programmer(s) Mark Turmell
Artist(s) John Tobias
Tim Coman
Composer(s)
List
  • Arcade
    Jon Hey
    NES, SNES
    Marshall Parker
    Game Gear, Genesis
    Matt Furniss
    Amiga, ST
    Tony Williams
    C64
    Jeroen Tel
Platform(s) Arcade, Amstrad CPC, Atari ST, Amiga, Commodore 64, Game Gear, Genesis, Master System, NES, SNES, ZX Spectrum
Release
  • NA: April 1990
Genre(s) Multidirectional shooter
Mode(s) Single-player, two-player co-op
Arcade system Midway Y Unit

Smash TV is a 1990 arcade video game created by Eugene Jarvis and Mark Turmell for Williams Electronics Games. [1] It is a twin-stick shooter in the same vein as 1982's Robotron: 2084 , which was also co-created by Jarvis. The Super Nintendo Entertainment System, Genesis, Master System, and Game Gear versions are titled Super Smash TV.

Contents

The plot centers on a dystopian television game show in the then-future year of 1999, where one or two contestants shoot attackers in order to survive while collecting money, prizes, and temporary power-ups. The show is taped in front of a live studio audience and broadcast via satellite worldwide. Once all of the challengers in each arena have been massacred, the contestant(s) proceeds to the next room. One room in each level contains a boss which ends the level when defeated.

Gameplay

Arcade screenshot Smash TV.png
Arcade screenshot

The play mechanic is similar to that of Eugene Jarvis' earlier Robotron: 2084 , with twin-joystick controls and series of single-screen arenas. While most of the enemies in Robotron are visible at the start of a level, in Smash TV they are generated in waves as a level progresses. Power-ups, some of which give the player a new weapon, are picked up by running over them.

The themes were borrowed from violent and dystopian sci-fi blockbuster films from 1987 such as RoboCop and The Running Man . [2] [3] The plot involves a wealthy celebrity named Master of Ceremonies (or MC for short) who is hosting and competing in his violent game show, in the not-too-distant future of 1999. MC has the playable contestant(s) moving from one high-tech gauntlet to the next, each player has to shoot hordes of enemies who enter via passages on each side of the screen while also collecting weapons, power-up items, and gift-wrapped prizes. The final room in each level is a protracted fight with a boss.

At the end of the game is a showdown with the show's host where players are granted their life and freedom. Among the game's items are keys. If enough are collected, players can access a bonus level called the Pleasure Dome where players can "collect" hundreds of blue bikini-clad blonde and buxom "babes" akin to other prizes in the game. [4]

The game features verbal interjections from the game show host such as "Total carnage! I love it!" and "I'd buy that for a dollar!". The first of these became the title of the 1992 follow-up, Total Carnage . The second phrase is from a fictional TV show within RoboCop.

Development

Mark Turmell recounted: "When Hasbro pulled the plug on an interactive movie project I was working on, I went to Williams to design coin-op games. I moved to Chicago, hired John Tobias, and together we did our first coin-op, Smash T.V." [5]

The announcer in the game is voiced by sound designer Paul Heitsch. The script was created by the game's composer and sound designer Jon Hey.

Originally the arcade game shipped without the Pleasure Dome bonus level implemented, although there was text mentioning it in the game. The design team had not been sure that players would actually get to the end of the game. However, players did finish the game and after arcade operators informed Williams of player complaints of being unable to finish it, the company sent out a new revision that included the Pleasure Dome level. [4]

Ports

Smash TV was ported to the Nintendo Entertainment System, Super NES, Game Gear, Master System, and Sega Genesis consoles. Ocean published ports for the ZX Spectrum, Commodore 64, Amstrad CPC, Atari ST, and Amiga, all released in early 1992.

On some home systems such as the NES, players have the option to use the directional pad on the second controller to control the direction the character will shoot on-screen. Using this option for both players requires a multitap. [6] The dual control aspect of the game works particularly well on the SNES, as its four main buttons, A, B, X and Y, are laid out like a D-pad, enabling the player to shoot in one direction while running in another. [7]

Reception

The arcade game was generally well-received. The Amusement & Music Operators Association (AMOA) gave it the "most innovative game" award in 1990. [23]

The home conversions of Smash TV received positive to mixed reviews.

The Amiga version scored 895 out of a possible 1,000 in a UK magazine review, [9] and the Spectrum magazine CRASH awarded the ZX version 97%, making it a Crash Smash. [11]

Accolades

In 1997 Electronic Gaming Monthly listed Smash TV as the 6th best arcade game of all time. [24] In 2004, Smash TV was inducted into GameSpot's list of the greatest games of all time. [25] In 1995, Total! rated Super Smash TV 51st on its "Top 100 SNES Games" list. [26] In 1996, GamesMaster ranked the game 84th on their "Top 100 Games of All Time" list. [27]

Legacy

The 1992 Williams arcade game Total Carnage shares many elements with Smash TV and was also programmed by Turmell, but is not a sequel.

Re-releases

Smash TV is part of Arcade Party Pak released for the PlayStation in 1999. [28]

It is included in the Midway Arcade Treasures collection, which is available for Microsoft Windows, Nintendo GameCube, Xbox and PlayStation 2 and was released in 2003. These versions give the player the option to save high scores. [29] Smash TV is also part of the 2012 compilation Midway Arcade Origins . [30]

Smash TV was made available for download through Microsoft's Xbox Live Arcade service on the Xbox 360 and was the first version of the game to officially allow two players to play the game online. [31] It was delisted from the service in February 2010 [32] after the dissolution of Midway Games.

Related Research Articles

<i>NBA Jam</i> (1993 video game) 1993 video game

NBA Jam is a basketball video game developed and published by Midway for arcades in 1993. It is the first entry in the NBA Jam series. The project leader for this game was Mark Turmell.

<i>Final Fight</i> (video game) 1989 video game

Final Fight is a side-scrolling beat-'em-up video game produced by Capcom. Originally released as an arcade game in 1989, it was the seventh title released for the CP System hardware. Set in the fictional Metro City, the game lets the player control one of three street fighters: former pro wrestler and city mayor Mike Haggar, expert brawler Cody Travers, and modern-day ninja Guy. The trio set out to rescue Jessica when she is kidnapped by the Mad Gear Gang.

<i>Alien Syndrome</i> 1987 video game

Alien Syndrome is a run and gun video game developed by Sega and released in arcades in 1987, and later ported to the Master System in 1988. The game utilizes a side-scrolling feature that allows the player to take control of either a male (Ricky) or female (Mary) soldier whilst hunting aliens and saving hostages before they run out of time.

<i>Defender</i> (1981 video game) 1981 video game

Defender is a horizontally scrolling shooter video game developed by Williams Electronics in 1980 and released for arcades in 1981. The game is set on either an unnamed planet or city where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito.

<i>Robotron: 2084</i> 1982 video game

Robotron: 2084 is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.

<i>Super Sprint</i> 1986 video game

Super Sprint is a racing video game released by Atari Games and Midway Games in 1986. Up to three players drive Formula One-like cars on a circuit that is viewed from above. The game is a successor to Gran Trak 10 and the Sprint series, which were black-and-white games from the 1970s. A sequel, Championship Sprint, was released later in the same year.

<i>Paperboy</i> (video game) 1985 video game

Paperboy is an arcade action game developed and published by Atari Games, and released in 1985. The player takes the role of a paperboy who delivers a fictional newspaper called The Daily Sun along a street on his bicycle. The arcade version of the game featured bike handlebars as the controller.

<span class="mw-page-title-main">Beam Software</span> Former Australian video game developer

Krome Studios Melbourne, originally Beam Software, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. In 2006 the studio was sold to Krome Studios.

<i>Operation Wolf</i> Arcade video game

Operation Wolf is a light gun shooter arcade game developed by Taito and released in 1987. It was ported to many home systems.

<i>Operation Thunderbolt</i> (video game) 1988 video game

Operation Thunderbolt is a light gun shooter video game developed by Taito and released for arcades in 1988. As the sequel to Operation Wolf, changes include two-player gameplay with two positional gun controllers mounted on the arcade cabinet, and a new forward-scrolling pseudo-3D perspective combined with side-scrolling sections.

<i>Midway Arcade Treasures</i> 2003 video game

Midway Arcade Treasures is a video-game compilation of 24 arcade games, emulated from the original PCBs. The overall release was developed by Digital Eclipse and issued by Midway for the PlayStation 2, Xbox, GameCube, and Microsoft Windows.

<i>Super Off Road</i> 1989 racing video game

Ivan "Ironman" Stewart's Super Off Road is an arcade video game released in 1989 by Leland Corporation. The game was designed and managed by John Morgan who was also lead programmer, and endorsed by professional off-road racer Ivan Stewart. Virgin Games produced several home versions in 1990. In 1991, a home console version for the Nintendo Entertainment System was later released by Leland's Tradewest subsidiary, followed by versions for most major home formats including the Master System, Genesis, Super NES, Amiga, and MS-DOS. A port for the Atari Jaguar was announced but never released. Some of the ports removed Ivan Stewart's name from the title due to licensing issues and are known simply as Super Off Road.

<i>Total Carnage</i> 1992 video game

Total Carnage is a multidirectional shooter arcade video game originally developed and published by Midway in North America in January 1992. Set in the fictional country of Kookistan during 1999, players assume the role of Captain Carnage and Major Mayhem from the Doomsday Squad in a last-ditch effort to overthrow dictator General Akhboob and his army of mutants from conquering the world, while also rescuing POWs held by his military force.

<i>WWF WrestleMania: The Arcade Game</i> 1995 video game

WWF WrestleMania is a professional wrestling arcade game released by Midway Manufacturing Co. in 1995. It is based on the World Wrestling Federation (WWF) professional wrestling promotion.

Blaster is a first-person rail shooter video game, released for arcades by Williams Electronics in 1983. It was developed by Eugene Jarvis and Larry DeMar. A vague sequel to Robotron: 2084, the game is a shoot 'em up set in outer space. The goal is to destroy enemies, avoid obstacles, and rescue astronauts in twenty levels, to reach paradise.

<i>Forgotten Worlds</i> 1988 video game

Forgotten Worlds, titled Lost Worlds in Japan, is a side-scrolling shooter video game by Capcom, originally released as a coin-operated arcade game in 1988. It is notable for being the first title released by Capcom for their CP System arcade game hardware.

<i>Thunder Blade</i> 1987 video game

Thunder Blade is a third-person shoot 'em up video game released by Sega for arcades in 1987. Players control a helicopter to destroy enemy vehicles. The game was released as a standard stand-up arcade cabinet with force feedback, as the joystick vibrates. A helicopter shaped sit-down model was released, replacing the force feedback with a cockpit seat that moves in tandem with the joystick. It is a motion simulator cabinet, like the previous Sega Super Scaler games Space Harrier (1985) and After Burner (1987). The game's plot and setting was inspired by the film Blue Thunder (1983).

<i>Midway Arcade Origins</i> 2012 video game

Midway Arcade Origins is an arcade compilation released on November 6, 2012, in North America and in Australia. It is the successor to the Midway Arcade Treasures series, and includes a selection of games that were included in those compilations, with the sole exception of Vindicators Part II. Midway Arcade Origins was added to the Xbox One via the backwards compatibility program.

Twin-stick shooter is a subgenre of shoot 'em up video games. It is a multidirectional shooter in which the player character is controlled using two joysticks: the first for movement on a flat plane and the second to shoot in the direction the joystick is pushed. Usually shots are fired as soon as the second joystick is moved, but in some games there is an additional button which must be held. Keyboard and mouse or touch input may supplant one or both joysticks. A few games, such as 1981's Vanguard, don't have a second joystick for shooting, but provide four buttons arranged in a diamond to fire in the cardinal directions.

References

  1. Smash TV at the Killer List of Videogames
  2. Gerstmann, Jeff (November 29, 2005). "Smash TV Review". GameSpot . Archived from the original on February 17, 2009. Retrieved March 17, 2009.
  3. Soboleski, Brent (December 7, 2005). "Smash TV Review (Xbox 360)". TeamXbox . Archived from the original on January 19, 2009. Retrieved March 17, 2009.
  4. 1 2 Leone, Matt (January 9, 2013). "The story behind Total Carnage's confusing ending". Polygon. Vox Media. Retrieved March 29, 2013.
  5. "Making his Mark: Programmer Mark Turmell". GamePro . No. 86. IDG. November 1995. pp. 36–37.
  6. "Smash T.V. – Controls". Allgame. Rovi. Archived from the original on December 10, 2014. Retrieved March 29, 2013.
  7. "Super Smash T.V. – Controls". Allgame. Rovi. Archived from the original on December 12, 2014. Retrieved March 29, 2013.
  8. "Super Smash T.V. SNES Review Score". Archived from the original on 2019-06-02.
  9. 1 2 Douglas, Jim (December 1991). "Smash TV". ACE . No. 51. pp. 80–85. Retrieved August 30, 2021.
  10. Amstrad Action magazine, issue 75, Future Publishing
  11. 1 2 "Archive – Magazine viewer". World of Spectrum. Retrieved 2013-06-15.[ permanent dead link ]
  12. 1 2 Keen, Steve; Anglin, Paul (November 1992). "Smash TV". Computer and Video Games . No. 132. pp. 90–91. Retrieved August 19, 2021.
  13. O'Connor, Frank; Boone, Tim (May 1992). "Smash T.V." Computer and Video Games . No. 126. pp. 20–21. Retrieved August 19, 2021.
  14. Gus; Paul; Rad (October 1992). "Smash TV". Mean Machines Sega . No. 1. pp. 84–87. Retrieved August 19, 2021.
  15. Julian; Rich (May 1992). "Smash T.V." Mean Machines . No. 20. pp. 52–54. Retrieved August 19, 2021.
  16. "Archive – Magazine viewer". World of Spectrum. Retrieved 2013-06-15.
  17. "Smash TV". Ysrnry.co.uk. 1991-11-21. Archived from the original on 2013-08-01. Retrieved 2013-06-15.
  18. "Archive – Magazine viewer". World of Spectrum. Retrieved 2013-06-15.
  19. Smash TV rating, MegaTech issue 12, page 96, December 1992
  20. Mega review, issue 1, page 57, October 1992
  21. "Sega Master Force Issue 3" (3). October 1993: 49. Retrieved December 4, 2015.{{cite journal}}: Cite journal requires |journal= (help)
  22. "Amstrad Action All Time Top 10 Games • Retroaction". Retroactionmagazine.com. Retrieved 2013-06-15.
  23. "AMOA 1989-90 Award Winners Announced" (PDF). Cash Box . November 10, 1990.
  24. "The 10 Best Arcade Games of All Time". Electronic Gaming Monthly . No. 100. Ziff Davis. November 1997. p. 130.
  25. "The Greatest Games of All Time: Smash TV". GameSpot . Archived from the original on October 9, 2007.
  26. "Top 100 SNES Games". Total! (43): 46. July 1995. Retrieved March 1, 2022.
  27. "Top 100 Games of All Time" (PDF). GamesMaster (44): 75. July 1996.
  28. Gerstmann, Jeff (November 1, 1999). "Arcade Party Pak Review". GameSpot. CBS Interactive. Retrieved 30 March 2013.
  29. Tracy, Tim (November 18, 2003). "Facebook Tweet Midway Arcade Treasures Review". GameSpot. CBS Interactive. Retrieved 30 March 2013.
  30. "Midway Arcade Origins Review". IGN.com. 2012-11-13. Retrieved 2016-05-07.
  31. Onyett, Charles (December 9, 2005). "Smash TV". IGN. Retrieved 30 March 2013.
  32. Hatfield, Daemon (February 17, 2010). "More XBLA Games Delisted". IGN. Retrieved 30 March 2013.