D.I.C.E. Awards

Last updated

D.I.C.E. Awards
Current: 27th Annual D.I.C.E. Awards
D.I.C.E. Awards logo.png
Awarded for Video game industry achievements
Venue Aria Convention Center
(Las Vegas, Nevada)
CountryUnited States
Hosted by Academy of Interactive Arts & Sciences
Formerly calledInteractive Achievement Awards
(1998–2013)
First awardedMay 28, 1998;25 years ago (1998-05-28)
Last awardedFebruary 15, 2024;54 days ago (2024-02-15)
Website https://www.interactive.org/

The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. [1] [2] [3] The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry. [4]

Contents

Format

The Academy encourages submissions from any individual or company providing that submission eligibility requirements are met. Each application enters the submitted game or title for consideration in at least one Craft category and only one Genre category. For most categories, the title must be publicly released in North America within the past calendar year. The exceptions to this rule are submissions for "Online Game of the Year" and "Fighting Game of the Year". [5]

The finalists in each category are selected by a peer panel, assembled by AIAS, of over 100 video game professionals across several facets of the industry, including developers, programmers, artists, and publishers, which is published on the AIAS website each year. The nominees are then voted on by the full membership of AIAS (over 33,000 members) via a confidential and secured voting system, and winners are subsequently announced during the D.I.C.E. Summit in Las Vegas, typically in February of that year. [6] [7] [8]

Academy active Creative/Technical, Business, and Affiliate members are qualified to vote in all genre categories along with "Game of the Year", "Mobile Game of the Year", "Online Game of the Year", and "Outstanding Achievement for an Independent Game". Creative/Technical members of the Academy may also vote on craft categories related to their expertise: [9]

Due to this approach, the D.I.C.E. Awards are considered the main peer-based recognition within the video games industry compared to other major awards. [10]

Award ceremonies

#Date Game of the Year Host(s)VenueRef.
1st May 28, 1998 GoldenEye 007 Georgia World Congress Center [11] [12] [13]
2nd May 13, 1999 The Legend of Zelda: Ocarina of Time Variety Arts Theater [14]
3rd May 11, 2000 The Sims Martin Short Millennium Biltmore Hotel [15]
4th March 22, 2001 Diablo II Martin Lewis Polly Esther's [16]
5th February 28, 2002 Halo: Combat Evolved Patton Oswalt Hard Rock Hotel and Casino [17] [18] [19]
6th February 27, 2003 Battlefield 1942 Dave Foley [20]
7th March 4, 2004 Call of Duty Diane Mizota Palms Casino Resort [21] [22] [23]
8th February 1, 2005 Half-Life 2 Kurt Scholler, Cory Rouse Green Valley Ranch [24]
9th February 9, 2006 God of War Jay Mohr Hard Rock Hotel and Casino [25] [26]
10th February 7, 2007 Gears of War [27] [28]
11th February 8, 2008 Call of Duty 4: Modern Warfare Red Rock Casino, Resort & Spa [29]
12th February 19, 2009 LittleBigPlanet [30]
13th February 18, 2010 Uncharted 2: Among Thieves [31] [32]
14th February 11, 2011 Mass Effect 2 [33]
15th February 9, 2012 The Elder Scrolls V: Skyrim [34]
16th February 7, 2013 Journey Chris Hardwick [35] [36]
17th February 6, 2014 The Last of Us Felicia Day, Freddie Wong Hard Rock Hotel and Casino [37]
18th February 5, 2015 Dragon Age: Inquisition Pete Holmes [38]
19th February 18, 2016 Fallout 4 Mandalay Bay Convention Center [39]
20th February 23, 2017 Overwatch Greg Miller, Jessica Chobot [40]
21st February 22, 2018 The Legend of Zelda: Breath of the Wild [41] [42]
22nd February 13, 2019 God of War Aria Resort and Casino [43] [44]
23rd February 13, 2020 Untitled Goose Game [45]
24th April 22, 2021 Hades Greg Miller, Jessica Chobot, Kahlief Adamsnone [lower-alpha 1] [46]
25th February 24, 2022 It Takes Two Greg Miller, Jessica ChobotMandalay Bay Convention Center [47]
26th February 23, 2023 Elden Ring Stella Chung, Greg Miller Resorts World Las Vegas [48]
27th February 15, 2024 Baldur's Gate 3 Aria Resort and Casino [49] [50] [51]

Award categories

Game of the Year Awards

Timeline of Game of the Year awards categories. The most characteristic one -- Game of the Year or GOTY award -- only changed its name a few times since 1998. In blue, discontinued, renamed or merged categories. In green, current ones (2023). First year of publication of awards indicated. DICE Awards Game of the Year Categories Timeline.png
Timeline of Game of the Year awards categories. The most characteristic one -- Game of the Year or GOTY award -- only changed its name a few times since 1998. In blue, discontinued, renamed or merged categories. In green, current ones (2023). First year of publication of awards indicated.

Craft Awards

Timeline of Craft awards categories. In purple, discontinued, renamed or merged categories. In green, current ones (2023). First year of publication of awards indicated. DICE Awards Craft Categories Timeline.png
Timeline of Craft awards categories. In purple, discontinued, renamed or merged categories. In green, current ones (2023). First year of publication of awards indicated.

Genre Awards

DICE Awards Genre categories timeline Figure1.png
DICE Awards Genre categories timeline Figure2.png
Timeline of Genre awards categories. In red, discontinued, renamed or merged categories. In green, current ones (2023). First year of publication of awards indicated.

Discontinued, renamed, or merged categories

Game of the Year

Craft Awards

Genre Awards

Console

Computer

Online

Special categories

Hall of Fame

The Academy of Interactive Arts & Sciences has annually inducted into its "Hall of Fame" video game developers that have made revolutionary and innovative achievements in the video game industry. [52]

YearPersonCompany/roleNotable games
1998 Shigeru Miyamoto Nintendo Donkey Kong , Mario , The Legend of Zelda , F-Zero , Star Fox , Pikmin , and Wii series
1999 Sid Meier Founder of Firaxis Games and MicroProse Pirates! , Railroad Tycoon , Civilization , and Alpha Centauri
2000 Hironobu Sakaguchi Originally at Square (renamed Square Enix), Founder of Mistwalker Final Fantasy , Chrono Trigger , Parasite Eve , Lost Odyssey , and The Last Story
2001 John D. Carmack Founder of id Software Commander Keen , Doom , Quake , and Rage
2002 Will Wright Founder of Maxis SimCity , Spore , and The Sims
2003 Yu Suzuki Sega (head of Sega AM2 division) Hang-On , Space Harrier , Out Run , After Burner , Power Drift , Virtua Racing Virtua Fighter , Daytona USA , Virtua Cop , and Shenmue series
2004 Peter Molyneux Founder of Lionhead Studios and Bullfrog Productions Black & White , Populous , Magic Carpet , Syndicate , Dungeon Keeper , and Fable
2005 Trip Hawkins Founder of Electronic Arts and Digital Chocolate Madden Football
2006 Richard Garriott Founder of Origin Systems Ultima series and Tabula Rasa
2007 Dani Bunten (posthumous)Founder of Ozark Softscape M.U.L.E.
2008 Michael Morhaime President & Co-Founder of Blizzard Entertainment Warcraft , Starcraft , and Diablo
2009 Bruce Shelley Ensemble Studios Age of Empires
2010 Mark Cerny Cerny Games Marble Madness , Ratchet & Clank , and Jak & Daxter
2011 Ray Muzyka & Greg Zeschuk Co-Founders of BioWare Knights of the Old Republic , Mass Effect , and Dragon Age
2012 Tim Sweeney Founder and CEO of Epic Games Unreal and Gears of War series
2013 Gabe Newell Co-Founder and CEO of Valve Portal , Half-Life , and Left 4 Dead
2014 Sam Houser, Dan Houser and Leslie Benzies Co-Founders of Rockstar Games Grand Theft Auto and Bully
2016 Hideo Kojima Founder of Kojima Productions Metal Gear , Snatcher , Policenauts , Zone of the Enders , and Boktai
2017 Todd Howard Director and Executive Producer at Bethesda Game Studios The Elder Scrolls and the Fallout series
2019 Bonnie Ross Corporate Vice-President at Microsoft, Head of 343 Industries Halo series
2020 Connie Booth Vice-President of Product Development at Sony Interactive Entertainment Advocate for several of Sony's first-party franchises, including Crash Bandicoot , Spyro the Dragon , Jak and Daxter , Ratchet & Clank , and Sly Cooper
2022 Ed Boon Creative director of NetherRealm Studios Co-creator of the Mortal Kombat series
2023 Tim Schafer Co-founder of Double Fine Productions Grim Fandango , Psychonauts , Broken Age , and Psychonauts 2
2024 Koji Kondo Nintendo composer and sound designerWorks include numerous games, including those in the Super Mario Bros. and The Legend of Zelda franchise [53]

Lifetime Achievement Awards

The Lifetime Achievement Award is given "for individuals whose accomplishments span a broad range of disciplines over a lengthy career in the industry". [54]

YearPersonCompany/role
2007 Minoru Arakawa and Howard Lincoln Former presidents of Nintendo of America
2008 Ken Kutaragi Former Chairman/CEO of Sony Computer Entertainment and considered the "Father of the PlayStation"
2010 Doug Lowenstein Launched and served as president of the Interactive Digital Software Association, which became the Entertainment Software Association
2011 Bing Gordon Former Chief Creative Officer of Electronic Arts
2016 Satoru Iwata (posthumous)Former president of Nintendo
2018 Genyo Takeda Former General Manager of Nintendo Integrated Research & Development [55]
2022 Phil Spencer CEO of Microsoft Gaming [56]

Pioneer Awards

The Pioneer Award is given "for individuals whose career spanning work has helped shape and define the interactive entertainment industry". [54]

YearPersonCompany/role
2010 David Crane Founder of Activision
2011 Bill Budge Developer of Raster Blaster and Pinball Construction Set
2012 Ed Logg Co-developer of many arcade games including Asteroids , Centipede and Gauntlet
2013 Dave Lebling & Marc Blank Co-founders of Infocom
2014 Eugene Jarvis Developer of arcade games Defender and Robotron: 2084
2015 Allan Alcorn Developer of Pong and co-developed several Atari home consoles
Ralph H. Baer Creator of the first home console, the Magnavox Odyssey

Technical Impact Award

The Technical Impact Award was added for the 2015 awards ceremony to recognize "unique innovations that contribute to the ongoing progress of interactive media". [57]

YearWinner
2015 Apple App Store
2016 Visual Basic [58]

Notable highest wins and nominations

By game

By franchise

By developer

By publisher

Notes

  1. Held virtually due to the COVID-19 pandemic
  2. includes Half-Life 2: Episode Two sharing with Portal and Team Fortress 2 in The Orange Box compilation's win for "Computer Game of the Year" in 2008.
  3. includes the Luigi's Mansion games
  4. includes games based on the Forgotten Realms campaign setting such as Baldur's Gate , Icewind Dale , Neverwinter Nights , and Demon Stone , as well as the Planescape, Greyhawk ( The Temple of Elemental Evil ), and Ebberon ( Dungeons & Dragons Online: Stormreach ) campaign settings.

Related Research Articles

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The 7th Annual Interactive Achievement Awards was the 7th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2003. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Palms Casino Resort in Las Vegas, Nevada on March 4, 2004. It was also held as part of the Academy's 2004 D.I.C.E. Summit. It was hosted by Diane Mizota.

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The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.

The D.I.C.E. Award for Adventure Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles in which "players are challenged with real-time action activities where timing, skill, and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being Final Fantasy VII for console and Blade Runner for computer. There have been numerous mergers and additions of adventure-related games throughout the history of the awards ceremony. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Super Mario Galaxy.

The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or traits demonstrably evolve throughout the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being Final Fantasy VII for console and Dungeon Keeper for computer. Throughout the history of this category, there have been numerous mergers and changes for role-playing related games. The current version was established at the 21st Annual D.I.C.E. Awards in 2018, which was awarded to Nier: Automata.

The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.

The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.

The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

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