Homeworld: Cataclysm

Last updated
Homeworld: Cataclysm
Homeworld - Cataclysm Coverart.png
Developer(s) Barking Dog Studios
Publisher(s) Sierra Studios
Composer(s) Paul Ruskay, Greg Sabitz
Series Homeworld
Platform(s) Windows
Release
  • NA: September 1, 2000 [1]
  • PAL: September 29, 2000
Genre(s) Real-time strategy
Mode(s) Single-player, Multiplayer

Homeworld: Cataclysm is a 2000 real-time strategy video game developed by Barking Dog Studios and published by Sierra Studios for Windows. It is the second entry in the Homeworld series and was originally developed as an expansion for Relic Entertainment's Homeworld , but was ultimately released as a stand-alone sequel. Set fifteen years after the events of the first game, Cataclysm follows the Kuun-Lan, a Kushaan mining starship that attempts to counter "the Beast", a destructive nanobot virus, while combatting the imperialist remnants of the Taiidan Empire, who seek revenge on the Kushaan and control of Hiigara.

Contents

The game was released on September 1, 2000 in North America and September 29, 2000 in Europe to positive critical reception, and was nominated for numerous strategy game of the year awards. In June 2017, the game was rereleased on GOG.com as Homeworld: Emergence, as the name "Cataclysm" was trademarked by Blizzard Entertainment for its third expansion of World of Warcraft . [2] Talks of a remake by Gearbox Software were reportedly conducted around the mid-2010s, but as of 2024 little news has surfaced since.

Gameplay

Though it uses the same engine and similar gameplay as its predecessor, several changes were made, such the ability to toggle time compression between normal speed and eight times faster; ship upgrades (improving armor and adding new abilities); Command Ships and Carriers receiving the ability to add external modules for ship research and fleet support; Command Ships having attack capabilities; fuel being removed from gameplay; and the sensor display could be used to issue attack orders to units. The player's Command Ship is now capable of dealing powerful attacks. The game also introduced new 3D features such as moving parts and transforming ships.

Notable unit changes include the Processor, Cataclysm's adaptation of the Resource Controller, which has medium-strength weapons to defend itself, automated repair beams to heal nearby ships and four pads to dock with Workers harvesting resources. The game's resource collectors perform the same functions that they did in the original Homeworld, however, when upgraded they can be used to capture enemy vessels, harvest crystals and repair friendly vessels; functions that were carried out by separate, single-function ships in the first game.

In general, the main difference is the scale of fleets. Where Homeworld was biased towards large fleets (as the player's main ship was a full-fledged mothership and the opposition was an empire of galactic scale), Cataclysm down-scales the fleets (as the player's main ship is a simple mining vessel and the adversaries are all limited in resources).

Plot

Fifteen years after the events of Homeworld, the Kushaan people have established themselves on Hiigara and are now governed by a council formed from the leaders of their clans, or "kiith." The Taiidan Empire has collapsed, though Imperialist remnants and their allies, the Turanic Raiders, still threaten the Hiigarans and the new Taiidani Republic.

The story begins with Kuun-Lan, a mining vessel belonging to the minor kiith Somtaaw, joining ships from several other kiith to repel an Imperialist attack on Hiigara, but being ignored when the other kiith are thanked for their help. While helping another fighter defend itself against a Turanic Raider assault, the Kuun-Lan finds a derelict beacon pod that does not resemble any known technology. Their kiith-Sa (clan leader) insists that the find be kept secret due to the political advantage it might provide and sends the science ship Clee-San to help study it. However, as research begins, a strange virus begins to overtake the ship, and the Kuun-Lan is forced to jettison the affected section to avoid being completely overrun. When the Clee-San attempts to investigate further, it is infected by the virus, which soon spreads to a nearby group of Turanic Raider ships. The infected ships attack and attempt to assimilate the Kuun-Lan, forcing it to flee.

Kuun-Lan discovers that the pod they picked up was contaminated with techno-organic nanobots that can subvert both machinery and organic tissue, which they code-name "the Beast." As the Beast continues to spread and infect more ships, it grows more intelligent and strategic in its tactics, speeding its growth further and threatening to overwhelm Hiigaran and Taiidani Republic forces trying to hold it at bay. Kuun-Lan traces the source of the Beast to the Naggarok, an alien vessel from another galaxy whose crew disabled their own ship in order to contain the Beast after encountering it in hyperspace. However, the ship fired off an infected distress beacon which was eventually discovered by the Kuun-Lan, unleashing the Beast on the galaxy.

While searching for a way to combat the Beast, the Kuun-Lan discovers that the Imperialist Taiidani have allied themselves with the Beast and are attempting to use it as a weapon. Using stolen data from the Taiidani experiments and a massive derelict siege cannon, the Kuun-Lan builds a weapon they hope will be effective against the Beast. Their first attempt to use it is a failure, and they are again forced to flee before the Beast can assimilate them.

The Kuun-Lan tracks down the Naggarok in the hope that a sample from the original source of the Beast will help improve their weapon and discover that the Imperialists are repairing the Naggarok, having allied with the Beast in exchange for half of the galaxy and revenge against the Hiigarans for toppling their empire. The Kuun-Lan succeeds in analyzing the Beast, but fails to stop the Imperalists. The fully repaired Naggarok escapes, and the Kuun-Lan races to find the Bentusi, the original creators of the siege cannon, in order to improve it further. With their anti-Beast weapon complete, they lure the infected Clee-San and former section of their ship into a trap and successfully destroy both.

Kuun-Lan follows the Naggarok to a Taiidani Republic battle station, which the Beast has infected and is using to shield the Naggarok. The Kuun-Lan refuses the Beast's offer of an alliance and destroys the station, rendering the Naggarok vulnerable. The Imperialists renege on their bargain with the Beast, prompting it to reveal that it always intended to assimilate them once they were no longer useful to it. The Imperialists flee, and the Kuun-Lan destroys the Naggarok.

With the Naggarok destroyed, the Beast fleet's capabilities are greatly reduced, and the remainder of the Beast-infected ships are destroyed. A vaccine against the Beast is also discovered, ensuring it will never return again. Thanks to the Kuun-Lan's role in defeating the Beast, kiith Somtaaw gains great prestige in Hiigaran society and its members are honored with the title of "Beastslayers".

Ships

Since Homeworld: Cataclysm takes place only 15 years after, and uses essentially the same game engine as Homeworld , several ships make a return, notably in the 'new' Hiigarans/Kushan, and the Taiidan forces (both Imperialist and Republic). Some new features in this game not previously seen are ship upgrades and Support Units- the latter of which put a lower cap on the player's fleet size as opposed to the maximum fleet size of 300 in Homeworld.

While the Kushan and Taiidan fleets remain almost identical to their Homeworld counterparts, the player's clan, Kiith Somtaaw, is forced to scratch its own fleet specs based on salvaged technologies. The player's own ships are all new and superior to both Taiidan and Kushan counterparts and are only matched by the main adversary, the Beast and its own fleet (which is composed of assimilated Taiidan, Kushan, Somtaaw and Turanic Raider ships).

Reception

The game received "generally favorable reviews", just one point shy of "universal acclaim", according to the review aggregation website Metacritic. [3] Samuel Bass of NextGen called it "one of those rare sequels in which more of the same is definitely a good thing." [13] Brian Wright of GamePro 's website-only review said that the game "shows what can happen when developers listen to the fans and make changes according to their suggestions and complaints. While the gameplay remains the same, the new features and improvements make Homeworld: Cataclysm even more enjoyable the original." [15] [lower-alpha 1]

The staff of Computer Gaming World nominated it as the best strategy game of 2000, although it lost to Sacrifice . [16] The game was also nominated for the "Strategy Game of the Year" award at GameSpot 's Best and Worst of 2000 Awards, which went to Shogun: Total War . [17] It was also nominated for the "Best Graphics in a PC Game" and "Best Strategy Game for PC" awards at The Electric Playground 's Blister Awards 2000, both of which also went to Sacrifice. [18] [19]

Legacy

Homeworld: Cataclysm works on both 32-bit and 64-bit versions of Windows XP, Vista, and 7 after being patched to version 1.01. However, as with its predecessor, graphical glitches frequently occur when not using the software renderer. OpenGL may be enabled by running the game in compatibility mode of Windows NT 4.0 (Service Pack 5). The game is locked at a 4:3 aspect ratio, however, Widescreen resolutions may be applied by editing the registry. [20]

The Remastered Edition from Gearbox Software, the new owners of the Homeworld IP, has been updated to be fully compatible with all versions of Windows and includes both updated and original copies of both games. This collection does not include Homeworld: Cataclysm as it has been reported that the source code for this game has been lost, [21] while others report that potentially former developers have a backup [22] and that the audio assets are available. [23] In February 2015, Gearbox announced that they are still interested in remaking Cataclysm, if the source code would be found. [24] In a February 18, 2015 Twitch interview, former Cataclysm developers stated that a remake should be possible even without the Cataclysm source code but with the Homeworld Remastered engine.[ citation needed ]

Notes

  1. GamePro gave the game three 4.5/5 scores for graphics, sound, and fun factor, and 4/5 for control.

Related Research Articles

<i>Star Trek: Armada</i> 2000 video game

Star Trek: Armada is a real-time strategy video game for Microsoft Windows developed and published in 2000 by Activision. The game's look and feel is based primarily on Star Trek: The Next Generation, and features a few of its main characters and ships. Playable factions include the United Federation of Planets, the Klingon Empire, the Romulan Star Empire and the Borg. The game received mixed to positive reviews and was noted for being one of the better Star Trek games to be made. A sequel, Star Trek: Armada II, was released on November 16, 2001.

Relic Entertainment Inc. is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as Homeworld, Warhammer 40,000: Dawn of War and Company of Heroes. Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013 as part of THQ's bankruptcy and operated under its European division. On March 28, 2024, Sega sold the company to an unnamed external investor.

<i>Homeworld 2</i> 2003 video game

Homeworld 2 is a real-time strategy video game sequel to Homeworld, developed by Relic Entertainment and released in 2003 by now defunct publisher Sierra Entertainment. Its story concerns Hiigara's response to a new enemy called the Vaygr. Its gameplay takes a new direction with the enhancement of its graphics and audio. In contrast to the closely equivalent Kushan and Taiidan forces of the original game, Vaygr and Hiigaran spaceships differ significantly in design and application.

<span class="mw-page-title-main">Gearbox Software</span> American video game company

Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as president and chief executive officer. Gearbox initially created expansions for the Valve game Half-Life, then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, Brothers in Arms, on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, Borderlands, commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of Duke Nukem and Homeworld.

<i>Heroes of Might and Magic III</i> 1999 video game

Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game developed by Jon Van Caneghem through New World Computing originally released for Microsoft Windows by The 3DO Company in 1999. Its ports to several computer and console systems followed in 1999–2000. It is the third installment of the Heroes of Might and Magic series.

<i>Starlancer</i> 2000 video game

Starlancer is a space-based science fiction flight simulator computer game, created by Erin and Chris Roberts, and developed by Warthog Games under the auspices of Digital Anvil.

<i>Summoner</i> (video game) 2000 video game

Summoner is an action role-playing game developed by Volition and published by THQ. It was released as a launch title for the PlayStation 2 in 2000, and was subsequently ported to Microsoft Windows and Mac OS the following year. In the game, the player plays the role of Joseph and can assemble a team of compatriots and summon powerful monsters. The game has a world map, involved storyline, and unique hybrid combat system involving real-time and turn-based mechanisms.

<i>Homeworld</i> 1999 real-time strategy computer game

Homeworld is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Windows. Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology. The survivors journey with their spacecraft-constructing mothership to reclaim their ancient homeworld of Hiigara from the Taiidan, encountering a variety of pirates, mercenaries, traders, and rebels along the way. In each of the game's levels, the player gathers resources, builds a fleet, and uses it to destroy enemy ships and accomplish mission objectives. The player's fleet carries over between levels and can travel in a fully three-dimensional space within each level rather than being limited to a two-dimensional plane.

<i>O.R.B: Off-World Resource Base</i> 2002 video game

O.R.B: Off-World Resource Base is a space strategy game developed and published by Strategy First. Much like Homeworld and its sequel Homeworld 2, units can move in all three spatial dimensions.

<i>Star Wars: Obi-Wan</i> 2001 action-adventure video game

Star Wars: Obi-Wan, originally titled Star Wars: Episode I: Obi-Wan, is an action-adventure video game developed and published by LucasArts and released exclusively for Xbox on December 19, 2001 in North America and March 29, 2002 in Europe. It is set in the Legends canonicity of the Star Wars universe, around 32 years before the Battle of Yavin, shortly prior to and during the events of the 1999 film The Phantom Menace. Players control the Jedi Obi-Wan Kenobi. The game received generally mixed reviews upon its release.

<i>Sword of the Stars</i> 2006 video game

Sword of the Stars is a space 4X game developed by Kerberos Productions. In the game the player chooses one of four unique races to form an interstellar empire and conquer the galaxy. In order to win, the player must expand territory by colonizing new star systems, exploit the resources available to their colonies, design and build starships, and improve their empire's technology through research and strategy.

<i>Wing Commander: Prophecy</i> 1997 video game

Wing Commander: Prophecy is the fifth installment in the Wing Commander science fiction space combat simulator franchise of computer games. The game was released in 1997 for Windows, produced by Origin Systems and distributed by Electronic Arts. In 2003, a Game Boy Advance conversion with added multiplayer was produced by Italy-based Raylight Studios and distributed by Destination Software.

<span class="mw-page-title-main">Rockstar Vancouver</span> Canadian video game developer

Rockstar Vancouver Inc. was a Canadian video game developer and a studio of Rockstar Games based in Vancouver. The studio is best known for developing Bully (2006).

<i>Genesis Rising: The Universal Crusade</i> 2007 video game

Genesis Rising: The Universal Crusade is a 3D Real-time strategy game set in a distant future. The game was developed by Metamorf, published by DreamCatcher Interactive and released in 2007. The game takes place in space, where players control ships and try to eliminate the opponent. The game's primary focus is on squad tactics. The story is set in a mysterious futuristic universe where organic machines are built using genetic engineering. The player take on the role of Captain Iconah to explore and conquer the Universal Heart, the only part of the universe that's remained unconquered by the forces of humankind. Many of the ships are made of organic rather than synthetic material.

<i>Star Trek: Conquest</i> 2007 video game

Star Trek: Conquest is a video game set in the Star Trek universe. The game features both turn-based strategy and real time strategy gameplay. It was developed by Scottish studio 4J Studios, which previously developed Star Trek: Encounters, and was published by Bethesda Softworks for the PlayStation 2 and Wii, becoming the third game available on a Nintendo console to be published by Bethesda and first since the NES version of Home Alone in 1991.

<i>Homeworld: Deserts of Kharak</i> Real-time strategy computer game

Homeworld: Deserts of Kharak is a real-time strategy video game developed by Blackbird Interactive and published by Gearbox Software. The game was released on January 20, 2016, and is a prequel to the 1999 space-based real-time strategy video game Homeworld.

<span class="mw-page-title-main">Blackbird Interactive</span> Canadian video game development studio

Blackbird Interactive is a Canadian video game development studio based in Vancouver, British Columbia.

<i>Homeworld 3</i> 2024 video game

Homeworld 3 is a real-time strategy video game developed by Blackbird Interactive and published by Gearbox Software. The game was released on May 13, 2024.

Homeworld is a series of real-time strategy video games created by Relic Entertainment. Relic Entertainment developed the first two Homeworld games. The series then spent over a decade in dormancy until Gearbox Software acquired the franchise in 2012 and tasked Blackbird Interactive to develop Homeworld 3, the third mainline installment of the franchise, and the spin-off game Homeworld: Deserts of Kharak.

<i>Homeworld: Vast Reaches</i> 2024 video game

Homeworld: Vast Reaches is a virtual reality real-time strategy game developed by FarBridge and published by Gearbox Software. It was released on the Meta Quest 2 and Meta Quest 3, with plans to release it as a PC VR title later in 2024. It is a part of the Homeworld series of games.

References

  1. Fudge, James (September 1, 2000). "Homeworld: Cataclysm Ships". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on May 25, 2003. Retrieved June 2, 2022.
  2. "Homeworld: Emergence". GOG.com . CD Projekt. Archived from the original on December 17, 2023. Retrieved March 31, 2024.
  3. 1 2 "Homeworld: Cataclysm". Metacritic . Fandom. Archived from the original on October 16, 2023. Retrieved March 31, 2024.
  4. Ocampo, Jason (September 15, 2000). "Homeworld: Cataclysm". Gamecenter. CNET. Archived from the original on October 27, 2000. Retrieved June 2, 2022.
  5. McDonald, Thomas L. (December 2000). "Unleash the Beast (Homeworld: Cataclysm Review)" (PDF). Computer Gaming World . No. 197. Ziff Davis. pp. 130–31. Archived (PDF) from the original on April 16, 2023. Retrieved March 31, 2024.
  6. Harris, Neil (September 24, 2000). "Homeworld: Cataclysm". The Electric Playground . Greedy Productions Ltd. Archived from the original on August 17, 2002. Retrieved March 31, 2024.
  7. Carter, Ben (October 10, 2000). "Homeworld Cataclysm". Eurogamer . Gamer Network. Archived from the original on December 9, 2000. Retrieved June 2, 2022.
  8. Reppen, Erik (November 2000). "Homeworld Cataclysm". Game Informer . No. 91. FuncoLand. Archived from the original on February 24, 2005. Retrieved June 2, 2022.
  9. Chin, Elliott (September 15, 2000). "Homeworld: Cataclysm Review [date mislabeled as "May 17, 2006"]". GameSpot . Fandom. Archived from the original on November 19, 2000. Retrieved June 2, 2022.
  10. Timperley, Nate (September 19, 2000). "Homeworld: Cataclysm". GameSpy . GameSpy Industries. Archived from the original on December 17, 2004. Retrieved June 2, 2022.
  11. Lafferty, Michael (September 10, 2000). "Homeworld Cataclysm - PS - Review". GameZone. Archived from the original on January 19, 2008. Retrieved June 2, 2022.
  12. Adams, Dan (September 12, 2000). "Homeworld: Cataclysm". IGN . Ziff Davis. Archived from the original on June 2, 2022. Retrieved May 26, 2023.
  13. 1 2 Bass, Samuel (January 2001). "Homeworld: Cataclysm". NextGen . No. 73. Imagine Media. p. 112. Retrieved June 2, 2022.
  14. Klett, Steve (November 2000). "Homeworld: Cataclysm". PC Gamer . Vol. 7, no. 11. Imagine Media. p. 130. Archived from the original on March 15, 2006. Retrieved June 2, 2022.
  15. Wright, Brian (September 18, 2000). "Homeworld: Cataclysm Review for PC on GamePro.com". GamePro . IDG. Archived from the original on January 13, 2005. Retrieved June 2, 2022.
  16. CGW staff (April 2001). "The 2001 Premier Awards: Games of the Year (Strategy)" (PDF). Computer Gaming World. No. 201. Ziff Davis. p. 78. Archived (PDF) from the original on April 5, 2023. Retrieved March 31, 2024.
  17. GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Strategy Game of the Year, Nominees)". GameSpot. Ziff Davis. Archived from the original on February 14, 2001. Retrieved June 2, 2022.
  18. EP staff (2001). "Blister Awards 2000 (PC Games 1)". The Electric Playground. Greedy Productions Ltd. Archived from the original on January 24, 2002. Retrieved March 31, 2024.
  19. EP staff (2001). "Blister Awards 2000 (PC Games 2)". The Electric Playground. Greedy Productions Ltd. Archived from the original on January 26, 2002. Retrieved March 31, 2024.
  20. "Homeworld". WSGF. Archived from the original on November 29, 2023. Retrieved March 31, 2024.
  21. "Gearbox acquires Homeworld IP". RelicNews. April 22, 2013. Archived from the original on May 28, 2014. ÜberJumper:Cataclysm's gone. No backups exist of its sourcecode afaik. Relic didn't consider it canon anyway (so neither should we!).
  22. "Save the Homeworld IP (DD releases)". ForumRelic. Archived from the original on February 17, 2015. RadiantMonolith:Regarding the Cataclysm code, I know a guy from the Cataclysm team that might help retrieving the game.
  23. Rubin, Brian (July 26, 2013). "What Happened to Homeworld: Cataclysm? (Part One Maybe?)". Space Game Junkie. Archived from the original on December 7, 2023. Retrieved March 31, 2024. It's possible that stuff still exists on back-ups that went to another Rockstar office, but honestly I doubt it. All music and sound assets (VO, dialogue, etc.) are still archived at Studio X Labs, last I checked, at best quality – theoretically the base Cataclysm, using just a retail copy, could have its sound up-scaled, since it's no longer constrained to a CD.
  24. Shearer, Stew (February 3, 2015). "Gearbox Would "Love" to Re-Release Homeworld: Cataclysm". The Escapist . Gamurs. Archived from the original on April 2, 2015. Retrieved June 2, 2022. Gearbox COO Brian Martel says that a re-release of Homeworld: Cataclysm depends on "finding the original source code."