Master X Master

Last updated

Master X Master
Master x master logo 2017.jpg
Developer(s) Studio MXM
Publisher(s) NCSoft
Engine Gamebryo
ReleaseJune 21, 2017

Master X Master (MXM) was a multiplayer online battle arena (MOBA) video game developed and published by NCsoft.

Contents

Gameplay

Generic map of a MOBA-genre game. Yellow lines are the "lanes" where action is focused; blue and red dots are the defensive "towers/turrets" that defend them; light-colored quarter circles are the teams' bases; and blue and red corners are the structures whose destruction claims victory. Map of MOBA.svg
Generic map of a MOBA-genre game. Yellow lines are the "lanes" where action is focused; blue and red dots are the defensive "towers/turrets" that defend them; light-colored quarter circles are the teams' bases; and blue and red corners are the structures whose destruction claims victory.

MXM was a MOBA with third-person shooter characteristics. [1] Each player controlled two playable characters known as "Masters". [1] There were 30 Masters as of January 2016. [2] Each had unique abilities and different styles of play. [1] The Masters were characters from previous NCsoft-published games, [3] as well as new characters. [4] The player could switch between two Masters throughout the game, where the unused Master could regenerate its health. [3] There was a cooldown associated with switching, as well as death. [1] The player in MXM used the WASD keys and computer mouse to move and point the character, though the game provided the option for the player to move the character solely with the mouse. [5] Switching the Masters used the mouse wheel. [6] Each Master had four special abilities, with one ability a more-powerful move, and each of these abilities had a cooldown. [1] Also uncharacteristically, the game allowed player characters to jump and dodge enemy attacks. [2] Using the mouse to aim, many of the game's abilities were based on projectiles and skill shots.

NCsoft planned to restrict gameplay on the large maps to the genre-standard two teams of five players, while smaller teams would have smaller maps, which would force player interaction. [1] Both large and small maps will have three lanes with which to attack the opposing team's base. [1] It was played in matches between two teams who each occupy their own base on the map.[ citation needed ]

The game had a science fiction setting. [3] The game provided player versus environment (PvE) missions, uncharacteristic to the genre, [7] as well as the characteristic player versus player (PvP) game mode. [3] There were other game modes: team deathmatch, point control, [3] AOS, and arena. [5] The PvE mode was co-operative, meaning it allowed up to four players an action role-playing game experience: [2] The players selected characters to play through a number of stages against computer-controlled enemies, ending each stage with a battle against a level boss. [5] In this mode, the character progression was permanent. [5]

In the "Titan" mode of gameplay, which was a variant of point control, completing an objective would allow a team to summon a temporary super-creature called a Titan to their side to attack the enemy base. [1] GameZone originally reported that the objective was defeating multiple enemies, [1] while IGN reported that capturing and holding control points would cause the Titan to spawn. [5] To end a game in this mode, the team must either have the most points at the end of the timed match, or must reach a point threshold. [1]

Development

NCsoft was beta testing the game in South Korea in October 2014, [7] and was NCsoft's first internally-developed MOBA. [8] Engadget did not know of a release or localization date at that time, [7] but also reported a month later that NCsoft planned to release a mobile version of the game. [8]

In mid-2015, NCsoft planned to release the game in a beta version globally in early 2016, [9] with a later full-release of the game the same year. [3] The game was still in beta test only in South Korea. [3] In January 2016, NCsoft announced the launch of the game for personal computer in the second half of 2016 for Europe and North America. [1] [10] [9] NCsoft did not announce a pay model. [2]

In June 2016, NCsoft provided free game keys for a brief alpha playtest on personal computer, which focused on PvP interactions and some PvE content. Both Polygon and VideoGamer cooperated with NCsoft to provide keys to their readers. [11] [4]

The game was developed for cloud technology. [8]

The game's design philosophy was based on team work. [1] NCsoft said that the reason for the "long" deaths was to ensure players keep their teams in mind. [1] The PvE in the game was designed to teach players their heroes. [3] The matches were designed to last approximately ten minutes. [3]

The game was free-to-play.

Reception

Pre-release

GameZone was overall "impressed". [10] IGN thought there was a lot of potential. [5]

The game was compared to Heroes of the Storm , [7] Smite , [7] Diablo , [1] [5] The Incredible Adventures of Van Helsing , [1] and Torchlight . [5] IGN also commented on the crowd of MOBAs with which MXM would need to compete, noting that "standing out" would likely be challenging. [5] Engadget suggested "it might be different enough from its contemporaries to pique your interest", [7] while IGN thought the publisher's experience with world-building helped to differentiate the gameplay modes. [5]

GameZone praised the aesthetics, saying that the palette adds to the game's setting. [1] He also praised the level design. [10] IGN thought some of the characters were generic, but was impressed with the detail of the character design, and was expectant for future releases. [5]

IGN called the action "over the top" and said the gameplay was designed for action players. [5]

GameZone was surprised at the length of the time the player needed to wait before respawning. [1]

GameZone called the two-Master aspect the most unique aspect of the game, [10] while IGN called it "an inventive system that adds a whole new layer of strategy to battle". [5] Previewers at both GameZone and IGN thought the swapping difficult at-first but quickly adjusted. [10] IGN wasn't sure how veterans of the genre would react to it. [5]

GameZone thought the game provided a good learning curve. [10]

IGN called the control scheme easy to use, "unorthodox", and "unique", which "gave the combat more of an arcade feel". [5] The IGN previewer "felt like he had more opportunities to cut loose, rather than staying focused and determined at all times in other titles" due to the controls. [5] GameZone thought the game was "easier to grasp than other MOBA's". [10]

IGN thought the most interesting aspect was the player versus environment mode, which is fully fleshed out. [5] The previewer thought this was refreshing since other genre titles overlook the character and plot. [5]

IGN called the Titan game mode "a cool take on faction battles", which "offered the most intense and pure gameplay in MXM". [5]

Closure

In November 2017, NCsoft decided to close the game on January 31, 2018. [13] [14]

Related Research Articles

<i>Star Trek: Away Team</i> 2001 video game

Star Trek: Away Team is an isometric real-time tactics video game developed by Reflexive Entertainment and published by Activision. The game was initially released in March 2001 for personal computers using Microsoft Windows in North America. The game is set in the Star Trek universe, after the end of the Dominion War seen in the television series Star Trek: Deep Space Nine. It features a range of new characters, set on board the USS Incursion with voice appearances by Brent Spiner and Michael Dorn as Lieutenant Commander Data and Ambassador Worf, respectively. The game received mixed reviews, with criticism directed at the graphics, elements of the gameplay including the lack of any artificial intelligence, and the limited length of the game.

<i>Tabula Rasa</i> (video game) 2007 video game

Richard Garriott's Tabula Rasa is a defunct MMORPG developed by Destination Games and published by NCsoft, designed in part by Richard Garriott. The game is a role-playing video game that blends certain shooter aspects into the combat system. It was officially released to retail on November 2, 2007, with customers that pre-ordered the game allowed access to the live servers from October 30, 2007. The development team released updates, called "Deployments," nearly every month following launch. The game required a monthly subscription.

Dungeon Runners was a medieval fantasy, often satirical MMORPG developed and published by NCSOFT. It featured gameplay similar to the Diablo series of games.

<i>Aion</i> (video game) 2008 video game

Aion: The Tower of Eternity is a massively multiplayer online role-playing game (MMORPG) developed and published by the South Korean company NCSoft. The game combines PvP and PvE in a fantasy game environment. As of May 20, 2009, Aion had 3.5 million subscribers in Asia. AION's first major expansion pack was released to North America and Europe on September 7, 2010 under the name AION: Assault on Balaurea. Truly Free launched on April 11, 2012 with no restrictions. Aion's second major expansion was released in North America on June 26, 2013 under the name "Aion: Dark Betrayal". Its most recent expansion was launched on July 13, 2016 under the name "Aion: Echoes of Eternity".

<i>Guild Wars</i> (video game) 2005 video game

Guild Wars is a multiplayer online action role-playing game developed by ArenaNet, a subsidiary of South Korean game publisher NCSOFT, and released in 2005. As the original installment of the Guild Wars series, its campaign was retroactively titled Prophecies to differentiate it from the content of subsequent releases. The game contains a co-operative role-playing portion and a competitive Player versus Player (PvP) portion. In PvP, players may use either their co-operative characters or PvP-exclusive characters who are inherently maximum level and have account-based access to unlocked content.

Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that improve over the course of a game and which contribute to the team's overall strategy. The typical ultimate objective is for each team to destroy their opponents' main structure, located at the opposite corner of the battlefield. In some MOBA games, the objective can be defeating every player on the enemy team. Players are assisted by computer-controlled units that periodically spawn in groups and march forward along set paths toward their enemy's base, which is heavily guarded by defensive structures. This type of multiplayer online video games originated as a subgenre of real-time strategy, though MOBA players usually do not construct buildings or units. Moreover, there are examples of MOBA games that are not considered real-time strategy games, such as Smite (2014), and Paragon. The genre is seen as a fusion of real-time strategy, role-playing and action games.

Smite is a 2014 free-to-play, third-person multiplayer online battle arena (MOBA) video game developed and published by Hi-Rez Studios for Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch, and Amazon Luna. In Smite, players control a god, goddess or other mythological figure and take part in team-based combat, using their abilities and tactics against other player-controlled gods and non-player-controlled minions.

<i>Prime World</i> Multiplayer online video game

Prime World was a freemium massively multiplayer online role-playing game and multiplayer online battle arena hybrid game, internally developed by Nival and available for PC and Mac with companion apps for Android and iOS platforms.

<i>AirMech</i> 2014 video game

AirMech is a free-to-play multiplayer online battle arena video game developed and published by Carbon Games for Windows, with Android and VR version in the works. Originally released onto Steam's early access program in November 2012 as the game was fully released in March 2018 under the name AirMech Strike, and additionally released a version on the Xbox 360, Xbox One and PlayStation 4 under the name AirMech Arena.

<i>Infinite Crisis</i> (video game) 2014 video game

Infinite Crisis was a 2015 multiplayer online battle arena (MOBA) video game based on the fictional universe of DC Comics, developed by Turbine and published by Warner Bros. Interactive Entertainment, loosely based on the comic book series of the same name. The game featured two squads of DC heroes and villains as they competed in combats across multiple destructive battlefields featuring in-game changing catastrophic events. It was a free-to-play game that was supported by micro-transactions.

<i>WildStar</i> 2014 video game

WildStar was a massively multiplayer online role-playing game that was developed by Carbine Studios, published by NCSoft. It was unveiled on August 17, 2011 during Gamescom. WildStar was set in a fantasy/science fiction world on the fictional planet Nexus, where a mysterious and powerful race known as the Eldan have disappeared, leaving behind a wealth of technology and secrets for players to explore.

<i>Battleborn</i> (video game) 2016 multiplayer first-person shooter video game

Battleborn was a free-to-play first-person shooter video game developed by Gearbox Software and published by 2K for PlayStation 4, Windows, and Xbox One. The game was released worldwide on May 3, 2016.

<i>Vainglory</i> (video game) Multiplayer online battle arena video game

Vainglory is a free-to-play video game with in-game purchases, developed and published by Super Evil Megacorp for iOS, Android and PC. The game is a version of the MOBA wherein two opposing teams of three or five players fight to destroy the enemy by controlling the path between the bases, which is lined by turrets and guarded by AI-controlled enemy creatures called minions. Off the path, players battle for control points that provide resources. The game was released for iOS on November 16, 2014, after being soft-launched for over half a year, with the Android version being released on July 2, 2015. A Mac and Microsoft Windows version of the game was released in July 2018. Through cross-platform play, players on all four platforms can play together simultaneously.

<i>Titanfall 2</i> 2016 first-person shooter video game

Titanfall 2 is a first-person shooter video game, developed by Respawn Entertainment and published by Electronic Arts. A sequel to 2014's Titanfall, the game was released worldwide on October 28, 2016, for PlayStation 4, Windows, and Xbox One. In Titanfall 2, players control Titans, mecha-style exoskeletons and their pilots, who are agile and equipped with a variety of skills ranging from wall-running to cloaking. Set in a science fiction universe, the single-player campaign follows the story of Jack Cooper, a rifleman from the Frontier Militia, who bonds with his mentor's Titan BT-7274 after his mentor is killed in action. Together, they embark on a quest to stop the Interstellar Manufacturing Corporation (IMC) from using a superweapon to destroy the Militia base on the planet Harmony.

<i>Guild Wars 2: Heart of Thorns</i> 2015 video game

Guild Wars 2: Heart of Thorns is the first expansion pack for Guild Wars 2, a massively multiplayer online role-playing game developed by ArenaNet and published by NCSOFT. It was released for Microsoft Windows on October 23, 2015. It was made available for pre-purchase on June 16, 2015. After the release date was broadcast on August 29, 2015, the base game was made free-to-play, although free players have fewer character slots and have restrictions on mailing and chatting with other players.

<i>Paragon</i> (video game) Video game

Paragon was a free-to-play multiplayer online battle arena game developed and published by Epic Games. Powered by their own Unreal Engine 4, the game started buy-to-play early access in March 2016, and free-to-play access to its open beta started in August 2016. Epic Games shut down its servers in April 2018.

A hero shooter is a subgenre of shooter games which emphasizes "hero" characters that have distinctive abilities and/or weapons that are specific to them. A hero shooter can be a first-person shooter or a third-person shooter.

<i>Paladins</i> (video game) 2018 video game

Paladins: Champions of the Realm is a 2018 free-to-play online hero shooter video game by Hi-Rez. The game was developed by Evil Mojo, an internal studio of Hi-Rez and was released on May 8, 2018 for Microsoft Windows, PlayStation 4, and Xbox One, followed by a Nintendo Switch version released on June 12, 2018.

Overwatch is a team-based first-person shooter developed by Blizzard Entertainment and released for Microsoft Windows, PlayStation 4, and Xbox One in May 2016. The game, while having several different play modes, generally features two teams of six players each, selecting pre-made heroes from the game's roster, to either attack or defend various objective points on the game's maps. The game supports casual game modes as well as ranked competitive play. Since release, Overwatch has been both critically and financially successful, with a player base of 35 million players as of October 2017.

<i>Overwatch 2</i> 2022 video game

Overwatch 2 is a 2022 first-person shooter game developed and published by Blizzard Entertainment. As a sequel and replacement to the 2016 hero shooter Overwatch, the game intends a shared environment for player-versus-player (PvP) modes while initially having plans for introducing persistent cooperative modes, though the plans were later scrapped in 2023, focusing the game on its PvP elements. A major change in PvP modes was to reduce team sizes from six to five. Several major characters were also reworked. Overwatch 2 is free-to-play on Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S in early access on October 4 and features full cross-platform play. Blizzard dropped the early access label for the game on August 10, 2023 with the release of Overwatch 2's sixth season.

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Boccher, Mike (January 27, 2016). "Preview: Hands-on with NCsoft's new shooter Master X Master". GameZone. Archived from the original on September 17, 2016.
  2. 1 2 3 4 Chalk, Andy (January 27, 2016). "NCsoft announces Master X Master, a tag-team "action MOBA"". PCGamer. Archived from the original on March 1, 2016.
  3. 1 2 3 4 5 6 7 8 9 Priestman, Chris (August 9, 2015). "NCSoft's MOBA Master X Master Will Get A Global Open Beta In 2016". Siliconera. Archived from the original on September 17, 2016.
  4. 1 2 Staff (June 24, 2016). "Claim your free Alpha Key for NCSoft's Master X Master". VideoGamer. Archived from the original on September 17, 2016.
  5. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Fillari, Alessandro (January 27, 2016). "MXM: Master x Master First-Look PC Preview". IGN. Archived from the original on September 22, 2016.
  6. Warr, Philippa (April 28, 2016). "MXM, An Action MOBA With A Sad Hench Ghost". Rock, Paper, Shotgun. Archived from the original on December 14, 2017.
  7. 1 2 3 4 5 6 Lefebvre, Eliot (October 13, 2014). "A look at NCsoft's upcoming MOBA, Master X Master". Engadget. Archived from the original on September 17, 2016.
  8. 1 2 3 Olivetti, Justin (November 11, 2014). "Master X Master MOBA getting a mobile version as well". Engadget. Archived from the original on September 18, 2016.
  9. 1 2 Priestman, Chris (January 30, 2016). "NCSoft's Confirms That Master X Master Is Launching In 2016". Siliconera. Archived from the original on October 9, 2016.
  10. 1 2 3 4 5 6 7 Boccher, Mike (January 27, 2016). "Preview: Hands-on with NCsoft's new shooter Master X Master". GameZone. Archived from the original on September 27, 2016.
  11. Staff (June 23, 2016). "Master X Master Alpha Key Giveaway". Polygon. Archived from the original on September 17, 2016.
  12. "Master X Master for PC Reviews". Metacritic . CBS Interactive . Retrieved November 3, 2019.
  13. "MXM Shutting Down - 'It Came Down to a Matter of Business". MMORPG.com. Retrieved November 17, 2017.
  14. "Master X Master, NCsoft's hero-swapping MOBA, will be closed in January". PC Gamer. November 16, 2017.

Works cited