SEIF SLAM

Last updated

In robotics, the SEIF SLAM is the use of the sparse extended information filter (SEIF) to solve the simultaneous localization and mapping by maintaining a posterior over the robot pose and the map. Similar to GraphSLAM, the SEIF SLAM solves the SLAM problem fully, but is an online algorithm (GraphSLAM is offline). [1]

Related Research Articles

A distributed system is a system whose components are located on different networked computers, which communicate and coordinate their actions by passing messages to one another. Distributed computing is a field of computer science that studies distributed systems.

<span class="mw-page-title-main">Shortest path problem</span> Computational problem of graph theory

In graph theory, the shortest path problem is the problem of finding a path between two vertices in a graph such that the sum of the weights of its constituent edges is minimized.

<span class="mw-page-title-main">Inverse kinematics</span> Computing joint values of a kinematic chain from a known end position

In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain. Given joint parameters, the position and orientation of the chain's end, e.g. the hand of the character or robot, can typically be calculated directly using multiple applications of trigonometric formulas, a process known as forward kinematics. However, the reverse operation is, in general, much more challenging.

Robotic mapping is a discipline related to computer vision and cartography. The goal for an autonomous robot is to be able to construct a map or floor plan and to localize itself and its recharging bases or beacons in it. Robotic mapping is that branch which deals with the study and application of ability to localize itself in a map / plan and sometimes to construct the map or floor plan by the autonomous robot.

<span class="mw-page-title-main">Simultaneous localization and mapping</span> Computational navigational technique used by robots and autonomous vehicles

Simultaneous localization and mapping (SLAM) is the computational problem of constructing or updating a map of an unknown environment while simultaneously keeping track of an agent's location within it. While this initially appears to be a chicken or the egg problem, there are several algorithms known to solve it in, at least approximately, tractable time for certain environments. Popular approximate solution methods include the particle filter, extended Kalman filter, covariance intersection, and GraphSLAM. SLAM algorithms are based on concepts in computational geometry and computer vision, and are used in robot navigation, robotic mapping and odometry for virtual reality or augmented reality.

<span class="mw-page-title-main">Shakey the robot</span> General-purpose mobile robot

Shakey the Robot was the first general-purpose mobile robot able to reason about its own actions. While other robots would have to be instructed on each individual step of completing a larger task, Shakey could analyze commands and break them down into basic chunks by itself.

Pursuit–evasion is a family of problems in mathematics and computer science in which one group attempts to track down members of another group in an environment. Early work on problems of this type modeled the environment geometrically. In 1976, Torrence Parsons introduced a formulation whereby movement is constrained by a graph. The geometric formulation is sometimes called continuous pursuit–evasion, and the graph formulation discrete pursuit–evasion. Current research is typically limited to one of these two formulations.

Motion planning, also path planning is a computational problem to find a sequence of valid configurations that moves the object from the source to destination. The term is used in computational geometry, computer animation, robotics and computer games.

Robotics is the branch of technology that deals with the design, construction, operation, structural disposition, manufacture and application of robots. Robotics is related to the sciences of electronics, engineering, mechanics, and software. The word "robot" was introduced to the public by Czech writer Karel Čapek in his play R.U.R., published in 1920. The term "robotics" was coined by Isaac Asimov in his 1941 science fiction short-story "Liar!"

<span class="mw-page-title-main">Probabilistic roadmap</span>

The probabilistic roadmap planner is a motion planning algorithm in robotics, which solves the problem of determining a path between a starting configuration of the robot and a goal configuration while avoiding collisions.

<span class="mw-page-title-main">OpenCog</span> Project for an open source artificial intelligence framework

OpenCog is a project that aims to build an open source artificial intelligence framework. OpenCog Prime is an architecture for robot and virtual embodied cognition that defines a set of interacting components designed to give rise to human-equivalent artificial general intelligence (AGI) as an emergent phenomenon of the whole system. OpenCog Prime's design is primarily the work of Ben Goertzel while the OpenCog framework is intended as a generic framework for broad-based AGI research. Research utilizing OpenCog has been published in journals and presented at conferences and workshops including the annual Conference on Artificial General Intelligence. OpenCog is released under the terms of the GNU Affero General Public License.

<span class="mw-page-title-main">Any-angle path planning</span>

Any-angle path planning algorithms are pathfinding algorithms that search for a Euclidean shortest path between two points on a grid map while allowing the turns in the path to have any angle. The result is a path that cuts directly through open areas and has relatively few turns. More traditional pathfinding algorithms such as A* either lack in performance or produce jagged, indirect paths.

Incremental heuristic search algorithms combine both incremental and heuristic search to speed up searches of sequences of similar search problems, which is important in domains that are only incompletely known or change dynamically. Incremental search has been studied at least since the late 1960s. Incremental search algorithms reuse information from previous searches to speed up the current search and solve search problems potentially much faster than solving them repeatedly from scratch. Similarly, heuristic search has also been studied at least since the late 1960s.

Ant robotics is a special case of swarm robotics. Swarm robots are simple robots with limited sensing and computational capabilities. This makes it feasible to deploy teams of swarm robots and take advantage of the resulting fault tolerance and parallelism. Swarm robots cannot use conventional planning methods due to their limited sensing and computational capabilities. Thus, their behavior is often driven by local interactions. Ant robots are swarm robots that can communicate via markings, similar to ants that lay and follow pheromone trails. Some ant robots use long-lasting trails. Others use short-lasting trails including heat and alcohol. Others even use virtual trails.

The pebble motion problems, or pebble motion on graphs, are a set of related problems in graph theory dealing with the movement of multiple objects ("pebbles") from vertex to vertex in a graph with a constraint on the number of pebbles that can occupy a vertex at any time. Pebble motion problems occur in domains such as multi-robot motion planning and network routing. The best-known example of a pebble motion problem is the famous 15 puzzle where a disordered group of fifteen tiles must be rearranged within a 4x4 grid by sliding one tile at a time.

<span class="mw-page-title-main">Mona Seif</span> Egyptian activist

Mona Seif is an Egyptian human rights activist known for her participation in dissident movements during and after the 2011 Egyptian revolution, for her creative use of social media in campaigns, and for her work to end military trials for civilian protesters. She is a biology graduate student, investigating the BRCA1 breast cancer gene.

The deterministic rendezvous problem is a problem in computer science and robotics that involves two or more robots or players that must find each other by following a predetermined set of instructions. The goal is for the robots to meet at a specific location, or rendezvous point, without knowing the location of the other robot or robots.

<span class="mw-page-title-main">Multi-agent pathfinding</span> Pathfinding problem

The problem of Multi-Agent Path Finding (MAPF) is an instance of multi-agent planning and consists in the computation of collision-free paths for a group of agents from their location to an assigned target. It is an optimization problem, since the aim is to find those paths that optimize a given objective function, usually defined as the number of time steps until all agents reach their goal cells. MAPF is the multi-agent generalization of the pathfinding problem, and it is closely related to the shortest path problem in the context of graph theory.

Differentiable programming is a programming paradigm in which a numeric computer program can be differentiated throughout via automatic differentiation. This allows for gradient-based optimization of parameters in the program, often via gradient descent, as well as other learning approaches that are based on higher order derivative information. Differentiable programming has found use in a wide variety of areas, particularly scientific computing and artificial intelligence. One of the early proposals to adopt such a framework in a systematic fashion to improve upon learning algorithms was made by the Advanced Concepts Team at the European Space Agency in early 2016.

References

  1. Thrun, S.; Burgard, W.; Fox, D. (2005). Probabilistic Robotics. Cambridge: The MIT Press. ISBN   0-262-20162-3.