Allothetic

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Allothetic means being centred in people or places other than oneself. It has been defined as a process of "determining and maintaining a course or trajectory from one place to another. [1] It can be used as a navigational strategy among animals to aid in their survival. [1] It can also be a source of information for machines, particularly those biologically-inspired models and is provided by a set of laser rangefinders, sonars, or vision. [2]

Contents

Allothetic is used in navigation models (e.g., of a rat in a maze) as in the phrase "allothetic map" to indicate that a global map, not orientated or centred on the subject was used, rather than idiothetic, which means a navigation system centred on the subject. Directional information may be sourced from familiar reference points such as the sun, stars, or the Earth's magnetic field. [3] Allothetic cues are often employed with idiothetic information to achieve spatial behavior. [2] Their characteristics are complementary such as the way the latter can help address the allothetic information's perceptual aliasing problem, which prevents an animal or a robot from distinguishing two places from each other. [4]

Animal navigation

Animals can obtain the so-called pure allothetic navigation once it became familiar with fixed objects at specific locations. [3] Relationships among these objects, particularly permanent and semi-permanent objects, are also critical in guiding the animals' movements. [5] These objects need to be asymmetrical otherwise they will not contain identifiable information about direction. [3] Allothetic navigation in rats uses external cues such as visual, auditory, or olfactory information to help them in foraging resources or for protection against predators. [1]

Robot navigation

Robot navigation relies on allothetic and idiothetic information to determine a robot's position in its environment. [6]

See also

Related Research Articles

Whereas originally the term Navigation applies to the process of directing a ship to a destination, Navigation research deals with fundamental aspects of navigation in general. It can be defined as "The process of determining and maintaining a course or trajectory to a goal location" . It concerns basically all moving agents, biological or artificial, autonomous or remote-controlled.

Depth perception Visual ability to perceive the world in 3D

Depth perception is the visual ability to perceive the world in three dimensions (3D) and the distance of an object. Depth sensation is the corresponding term for animals, since although it is known that animals can sense the distance of an object, it is not known whether they perceive it in the same subjective way that humans do.

Animal cognition intelligence of non-human animals

Animal cognition encompasses the mental capacities of non-human animals. The study of animal conditioning and learning used in this field was developed from comparative psychology. It has also been strongly influenced by research in ethology, behavioral ecology, and evolutionary psychology; the alternative name cognitive ethology is sometimes used. Many behaviors associated with the term animal intelligence are also subsumed within animal cognition.

Robotic mapping is a discipline related to computer vision and cartography. The goal for an autonomous robot is to be able to construct a map or floor plan and to localize itself and its recharging bases or beacons in it. Robotic mapping is that branch which deals with the study and application of ability to localize itself in a map / plan and sometimes to construct the map or floor plan by the autonomous robot.

Neuroethology Study of animal behavior and its underlying mechanistic control by the nervous system

Neuroethology is the evolutionary and comparative approach to the study of animal behavior and its underlying mechanistic control by the nervous system. This interdisciplinary branch of behavioral neuroscience endeavors to understand how the central nervous system translates biologically relevant stimuli into natural behavior. For example, many bats are capable of echolocation which is used for prey capture and navigation. The auditory system of bats is often cited as an example for how acoustic properties of sounds can be converted into a sensory map of behaviorally relevant features of sounds. Neuroethologists hope to uncover general principles of the nervous system from the study of animals with exaggerated or specialized behaviors.

Spatial memory Memory about ones environment and spatial orientation

In cognitive psychology and neuroscience, spatial memory is a form of memory responsible for the recording of information about one's environment and spatial orientation. For example, a person's spatial memory is required in order to navigate around a familiar city, just as a rat's spatial memory is needed to learn the location of food at the end of a maze. It is often argued that in both humans and animals, spatial memories are summarized as a cognitive map.

Morris water navigation task behavioral procedure used in behavioral neuroscience

The Morris water navigation task, also known as the Morris water maze, is a behavioral procedure mostly used with rodents. It is widely used in behavioral neuroscience to study spatial learning and memory. It enables learning, memory, and spatial working to be studied with great accuracy, and can also be used to assess damage to particular cortical regions of the brain. It is used by neuroscientists to measure the effect of neurocognitive disorders on spatial learning and possible neural treatments, to test the effect of lesions to the brain in areas concerned with memory, and to study how age influences cognitive function and spatial learning. The task is also used as a tool to study drug-abuse, neural systems, neurotransmitters, and brain development.

Place cell Hippocampal cell that plays a role in localization

A place cell is a kind of pyramidal neuron within the hippocampus that becomes active when an animal enters a particular place in its environment, which is known as the place field. Place cells are thought, collectively, to act as a cognitive representation of a specific location in space, known as a cognitive map. Place cells work with other types of neurons in the hippocampus and surrounding regions to perform this kind of spatial processing. They have been found in a variety of animals, including rodents, bats, monkeys and humans.

Idiothetic literally means "self-proposition", and is used in navigation models to describe the use of self-motion cues, rather than allothetic, or external, cues such as landmarks, to determine position and movement. The word is sometimes also spelled "ideothetic". Idiothetic cues include vestibular, optic flow and proprioception. Idiothetic cues are important for the type of navigation known as path integration in which subjects navigate purely using such self-motion cues. This is achieved by an animal through the signals generated by angular and linear accelerations in the course of its exploration. These information generate and update a vector towards the starting point and an accurate path for return.

Cognitive map type of mental representation

A cognitive map is a type of mental representation which serves an individual to acquire, code, store, recall, and decode information about the relative locations and attributes of phenomena in their everyday or metaphorical spatial environment. The concept was introduced by Edward Tolman in 1948. The concept was used to explain the behavior of rats that appeared to learn the spatial layout of a maze, and subsequently the concept was applied to other animals, including humans. The term was later generalized by some researchers, especially in the field of operations research, to refer to a kind of semantic network representing an individual's personal knowledge or schemas.

Animat are artificial animals and is a contraction of animal and materials. The term includes physical robots and virtual simulations. The animat model includes features of a simple animal capable of interacting with its environment. It is, therefore, designed to simulate the ability to associate certain signals from the environment within a learning phase that indicate a potential for cognitive structure.

Path integration method thought to be used by animals for dead reckoning; process by which animals update their estimates of position or heading

Path integration is the method thought to be used by animals for dead reckoning.

Barnes maze

The Barnes maze is a tool used in psychological laboratory experiments to measure spatial learning and memory. The test was first developed by Dr. Carol Barnes in 1979. The test subjects are usually rodents such as mice or lab rats, which either serve as a control or may have some genetic variable or deficiency present in them which will cause them to react to the maze differently. The basic function of Barnes maze is to measure the ability of a mouse to learn and remember the location of a target zone using a configuration of distal visual cues located around the testing area. This noninvasive task is useful for evaluating novel chemical entities for their effects on cognition as well as identifying cognitive deficits in transgenic strains of rodents that model for disease such as Alzheimer's disease. It is also used by neuroscientists to determine whether there is a causative effect after mild traumatic brain injury on learning deficits and spatial memory retention (probe) at acute and chronic time points. This task is dependent on the intrinsic inclination of the subjects to escape from an aversive environment and on hippocampal-dependent spatial reference memory.

Embodied cognitive science is an interdisciplinary field of research, the aim of which is to explain the mechanisms underlying intelligent behavior. It comprises three main methodologies: the modeling of psychological and biological systems in a holistic manner that considers the mind and body as a single entity; the formation of a common set of general principles of intelligent behavior; and the experimental use of robotic agents in controlled environments.

Neurorobotics, a combined study of neuroscience, robotics, and artificial intelligence, is the science and technology of embodied autonomous neural systems. Neural systems include brain-inspired algorithms, computational models of biological neural networks and actual biological systems. Such neural systems can be embodied in machines with mechanic or any other forms of physical actuation. This includes robots, prosthetic or wearable systems but also, at smaller scale, micro-machines and, at the larger scales, furniture and infrastructures.

Topographical disorientation, also known as topographical agnosia and topographagnosia, is the inability to orient oneself in one's surroundings as a result of focal brain damage. This disability may result from the inability to make use of selective spatial information or to orient by means of specific cognitive strategies such as the ability to form a mental representation of the environment, also known as a cognitive map. It may be part of a syndrome known as visuospatial dysgnosia.

Spontaneous Alternation Behavior (SAB) describes the tendency to alternate in their pursuit of different stimuli in consecutive trials despite a lack of training or reinforcement. The Behavior emerged from experiments using animals, mainly rodents, who naturally demonstrated the behavioral pattern when placed in previously unexplored maze shapes.

Spatial cognition is concerned with the acquisition, organization, utilization, and revision of knowledge about spatial environments. These capabilities enable individuals to manage basic and high-level cognitive tasks in everyday life. Numerous disciplines work together to understand spatial cognition in different species, especially in humans. Thereby, spatial cognition studies also have helped to link cognitive psychology and neuroscience. Scientists in both fields work together to figure out what role spatial cognition plays in the brain as well as to determine the surrounding neurobiological infrastructure.

In behavioral science, a T-maze is a simple maze used in animal cognition experiments. It is shaped like the letter T, providing the subject, typically a rodent, with a straightforward choice. T-mazes are used to study how the rodents function with memory and spatial learning through applying various stimuli. Starting in the early 20th century, rodents were used in experiments such as the T-Maze. These concepts of T-mazes are used to assess rodent behavior. The different tasks, such as left-right discrimination and forced alternation, are mainly used with rodents to test reference and working memory.

Cincinnati Water Maze

The Cincinnati Water Maze (CWM) is a type of water maze. Water mazes are experimental equipment used in laboratories; they are mazes that are partially filled with water, and rodents are put in them to be observed and timed as they make their way through the maze. Generally two sets of rodents are put through the maze, one that has been treated, and another that has not, and the results are compared. The experimenter uses this type of maze to learn about the subject's cognitive or emotional processes.

References

  1. 1 2 3 Whishaw, Ian; Kolb, Bryan (2004). The Behavior of the Laboratory Rat: A Handbook with Tests . Oxford: Oxford University Press. pp.  392, 401. ISBN   0195162854.
  2. 1 2 Jefferies, Margaret; Yeap, Wai-Kiang (2008). Robotics and Cognitive Approaches to Spatial Mapping . Berlin: Springer Science & Business Media. pp.  175. ISBN   9783540753865.
  3. 1 2 3 Howard, Ian P.; Rogers, Brian J. (2012). Perceiving in Depth, Volume 3: Other Mechanisms of Depth Perception. Oxford University Press. p. 319. ISBN   9780199764167.
  4. Hallam, Bridget; Floreano, Dario; Hallam, John; Hayes, Gillian; Meyer, Jean-Arcady (2002). From Animals to Animats 7: Proceedings of the Seventh International Conference on Simulation of Adaptive Behavior . Cambridge, MA: MIT Press. pp.  131. ISBN   0262582171.
  5. Winn, Philip (2001). Dictionary of Biological Psychology . Routledge. pp.  60. ISBN   0203298845.
  6. Filliat, David, and Jean-Arcady Meyer. "Map-based navigation in mobile robots:: I. a review of localization strategies." Cognitive Systems Research 4.4 (2003): 243-282.